/*
 * Copyright (C) 1997-2001 Id Software, Inc.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or (at
 * your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 *
 * See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * =======================================================================
 * 
 * This file implements the operating system binding of GL to QGL function
 * pointers.  When doing a port of Quake2 you must implement the following
 * two functions:
 *
 * QGL_Init() - loads libraries, assigns function pointers, etc.
 * QGL_Shutdown() - unloads libraries, NULLs function pointers 
 *
 * =======================================================================
 */

#include <dlfcn.h>

#include "../refresh/header/local.h"
#include "header/glwindow.h"

void ( APIENTRY *qglAccum )( GLenum op, GLfloat value );
void ( APIENTRY *qglAlphaFunc )( GLenum func, GLclampf ref );
GLboolean ( APIENTRY *qglAreTexturesResident )( GLsizei n, const GLuint *textures, GLboolean *residences );
void ( APIENTRY *qglArrayElement )( GLint i );
void ( APIENTRY *qglBegin )( GLenum mode );
void ( APIENTRY *qglBindTexture )( GLenum target, GLuint texture );
void ( APIENTRY *qglBitmap )( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove,
		const GLubyte *bitmap );
void ( APIENTRY *qglBlendFunc )( GLenum sfactor, GLenum dfactor );
void ( APIENTRY *qglCallList )( GLuint list );
void ( APIENTRY *qglCallLists )( GLsizei n, GLenum type, const GLvoid *lists );
void ( APIENTRY *qglClear )( GLbitfield mask );
void ( APIENTRY *qglClearAccum )( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
void ( APIENTRY *qglClearColor )( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
void ( APIENTRY *qglClearDepth )( GLclampd depth );
void ( APIENTRY *qglClearIndex )( GLfloat c );
void ( APIENTRY *qglClearStencil )( GLint s );
void ( APIENTRY *qglClipPlane )( GLenum plane, const GLdouble *equation );
void ( APIENTRY *qglColor3b )( GLbyte red, GLbyte green, GLbyte blue );
void ( APIENTRY *qglColor3bv )( const GLbyte *v );
void ( APIENTRY *qglColor3d )( GLdouble red, GLdouble green, GLdouble blue );
void ( APIENTRY *qglColor3dv )( const GLdouble *v );
void ( APIENTRY *qglColor3f )( GLfloat red, GLfloat green, GLfloat blue );
void ( APIENTRY *qglColor3fv )( const GLfloat *v );
void ( APIENTRY *qglColor3i )( GLint red, GLint green, GLint blue );
void ( APIENTRY *qglColor3iv )( const GLint *v );
void ( APIENTRY *qglColor3s )( GLshort red, GLshort green, GLshort blue );
void ( APIENTRY *qglColor3sv )( const GLshort *v );
void ( APIENTRY *qglColor3ub )( GLubyte red, GLubyte green, GLubyte blue );
void ( APIENTRY *qglColor3ubv )( const GLubyte *v );
void ( APIENTRY *qglColor3ui )( GLuint red, GLuint green, GLuint blue );
void ( APIENTRY *qglColor3uiv )( const GLuint *v );
void ( APIENTRY *qglColor3us )( GLushort red, GLushort green, GLushort blue );
void ( APIENTRY *qglColor3usv )( const GLushort *v );
void ( APIENTRY *qglColor4b )( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha );
void ( APIENTRY *qglColor4bv )( const GLbyte *v );
void ( APIENTRY *qglColor4d )( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha );
void ( APIENTRY *qglColor4dv )( const GLdouble *v );
void ( APIENTRY *qglColor4f )( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
void ( APIENTRY *qglColor4fv )( const GLfloat *v );
void ( APIENTRY *qglColor4i )( GLint red, GLint green, GLint blue, GLint alpha );
void ( APIENTRY *qglColor4iv )( const GLint *v );
void ( APIENTRY *qglColor4s )( GLshort red, GLshort green, GLshort blue, GLshort alpha );
void ( APIENTRY *qglColor4sv )( const GLshort *v );
void ( APIENTRY *qglColor4ub )( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha );
void ( APIENTRY *qglColor4ubv )( const GLubyte *v );
void ( APIENTRY *qglColor4ui )( GLuint red, GLuint green, GLuint blue, GLuint alpha );
void ( APIENTRY *qglColor4uiv )( const GLuint *v );
void ( APIENTRY *qglColor4us )( GLushort red, GLushort green, GLushort blue, GLushort alpha );
void ( APIENTRY *qglColor4usv )( const GLushort *v );
void ( APIENTRY *qglColorMask )( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
void ( APIENTRY *qglColorMaterial )( GLenum face, GLenum mode );
void ( APIENTRY *qglColorPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer );
void ( APIENTRY *qglCopyPixels )( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type );
void ( APIENTRY *qglCopyTexImage1D )( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width,
		GLint border );
void ( APIENTRY *qglCopyTexImage2D )( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width,
		GLsizei height, GLint border );
void ( APIENTRY *qglCopyTexSubImage1D )( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width );
void ( APIENTRY *qglCopyTexSubImage2D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y,
		GLsizei width, GLsizei height );
void ( APIENTRY *qglCullFace )( GLenum mode );
void ( APIENTRY *qglDeleteLists )( GLuint list, GLsizei range );
void ( APIENTRY *qglDeleteTextures )( GLsizei n, const GLuint *textures );
void ( APIENTRY *qglDepthFunc )( GLenum func );
void ( APIENTRY *qglDepthMask )( GLboolean flag );
void ( APIENTRY *qglDepthRange )( GLclampd zNear, GLclampd zFar );
void ( APIENTRY *qglDisable )( GLenum cap );
void ( APIENTRY *qglDisableClientState )( GLenum array );
void ( APIENTRY *qglDrawArrays )( GLenum mode, GLint first, GLsizei count );
void ( APIENTRY *qglDrawBuffer )( GLenum mode );
void ( APIENTRY *qglDrawElements )( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices );
void ( APIENTRY *qglDrawPixels )( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels );
void ( APIENTRY *qglEdgeFlag )( GLboolean flag );
void ( APIENTRY *qglEdgeFlagPointer )( GLsizei stride, const GLvoid *pointer );
void ( APIENTRY *qglEdgeFlagv )( const GLboolean *flag );
void ( APIENTRY *qglEnable )( GLenum cap );
void ( APIENTRY *qglEnableClientState )( GLenum array );
void ( APIENTRY *qglEnd )( void );
void ( APIENTRY *qglEndList )( void );
void ( APIENTRY *qglEvalCoord1d )( GLdouble u );
void ( APIENTRY *qglEvalCoord1dv )( const GLdouble *u );
void ( APIENTRY *qglEvalCoord1f )( GLfloat u );
void ( APIENTRY *qglEvalCoord1fv )( const GLfloat *u );
void ( APIENTRY *qglEvalCoord2d )( GLdouble u, GLdouble v );
void ( APIENTRY *qglEvalCoord2dv )( const GLdouble *u );
void ( APIENTRY *qglEvalCoord2f )( GLfloat u, GLfloat v );
void ( APIENTRY *qglEvalCoord2fv )( const GLfloat *u );
void ( APIENTRY *qglEvalMesh1 )( GLenum mode, GLint i1, GLint i2 );
void ( APIENTRY *qglEvalMesh2 )( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
void ( APIENTRY *qglEvalPoint1 )( GLint i );
void ( APIENTRY *qglEvalPoint2 )( GLint i, GLint j );
void ( APIENTRY *qglFeedbackBuffer )( GLsizei size, GLenum type, GLfloat *buffer );
void ( APIENTRY *qglFinish )( void );
void ( APIENTRY *qglFlush )( void );
void ( APIENTRY *qglFogf )( GLenum pname, GLfloat param );
void ( APIENTRY *qglFogfv )( GLenum pname, const GLfloat *params );
void ( APIENTRY *qglFogi )( GLenum pname, GLint param );
void ( APIENTRY *qglFogiv )( GLenum pname, const GLint *params );
void ( APIENTRY *qglFrontFace )( GLenum mode );
void ( APIENTRY *qglFrustum )( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar );
GLuint ( APIENTRY *qglGenLists )( GLsizei range );
void ( APIENTRY *qglGenTextures )( GLsizei n, GLuint *textures );
void ( APIENTRY *qglGetBooleanv )( GLenum pname, GLboolean *params );
void ( APIENTRY *qglGetClipPlane )( GLenum plane, GLdouble *equation );
void ( APIENTRY *qglGetDoublev )( GLenum pname, GLdouble *params );
GLenum ( APIENTRY *qglGetError )( void );
void ( APIENTRY *qglGetFloatv )( GLenum pname, GLfloat *params );
void ( APIENTRY *qglGetIntegerv )( GLenum pname, GLint *params );
void ( APIENTRY *qglGetLightfv )( GLenum light, GLenum pname, GLfloat *params );
void ( APIENTRY *qglGetLightiv )( GLenum light, GLenum pname, GLint *params );
void ( APIENTRY *qglGetMapdv )( GLenum target, GLenum query, GLdouble *v );
void ( APIENTRY *qglGetMapfv )( GLenum target, GLenum query, GLfloat *v );
void ( APIENTRY *qglGetMapiv )( GLenum target, GLenum query, GLint *v );
void ( APIENTRY *qglGetMaterialfv )( GLenum face, GLenum pname, GLfloat *params );
void ( APIENTRY *qglGetMaterialiv )( GLenum face, GLenum pname, GLint *params );
void ( APIENTRY *qglGetPixelMapfv )( GLenum map, GLfloat *values );
void ( APIENTRY *qglGetPixelMapuiv )( GLenum map, GLuint *values );
void ( APIENTRY *qglGetPixelMapusv )( GLenum map, GLushort *values );
void ( APIENTRY *qglGetPointerv )( GLenum pname, GLvoid **params );
void ( APIENTRY *qglGetPolygonStipple )( GLubyte *mask );
const GLubyte * ( APIENTRY * qglGetString )(GLenum name);
void ( APIENTRY *qglGetTexEnvfv )( GLenum target, GLenum pname, GLfloat *params );
void ( APIENTRY *qglGetTexEnviv )( GLenum target, GLenum pname, GLint *params );
void ( APIENTRY *qglGetTexGendv )( GLenum coord, GLenum pname, GLdouble *params );
void ( APIENTRY *qglGetTexGenfv )( GLenum coord, GLenum pname, GLfloat *params );
void ( APIENTRY *qglGetTexGeniv )( GLenum coord, GLenum pname, GLint *params );
void ( APIENTRY *qglGetTexImage )( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels );
void ( APIENTRY *qglGetTexLevelParameterfv )( GLenum target, GLint level, GLenum pname, GLfloat *params );
void ( APIENTRY *qglGetTexLevelParameteriv )( GLenum target, GLint level, GLenum pname, GLint *params );
void ( APIENTRY *qglGetTexParameterfv )( GLenum target, GLenum pname, GLfloat *params );
void ( APIENTRY *qglGetTexParameteriv )( GLenum target, GLenum pname, GLint *params );
void ( APIENTRY *qglHint )( GLenum target, GLenum mode );
void ( APIENTRY *qglIndexMask )( GLuint mask );
void ( APIENTRY *qglIndexPointer )( GLenum type, GLsizei stride, const GLvoid *pointer );
void ( APIENTRY *qglIndexd )( GLdouble c );
void ( APIENTRY *qglIndexdv )( const GLdouble *c );
void ( APIENTRY *qglIndexf )( GLfloat c );
void ( APIENTRY *qglIndexfv )( const GLfloat *c );
void ( APIENTRY *qglIndexi )( GLint c );
void ( APIENTRY *qglIndexiv )( const GLint *c );
void ( APIENTRY *qglIndexs )( GLshort c );
void ( APIENTRY *qglIndexsv )( const GLshort *c );
void ( APIENTRY *qglIndexub )( GLubyte c );
void ( APIENTRY *qglIndexubv )( const GLubyte *c );
void ( APIENTRY *qglInitNames )( void );
void ( APIENTRY *qglInterleavedArrays )( GLenum format, GLsizei stride, const GLvoid *pointer );
GLboolean ( APIENTRY *qglIsEnabled )( GLenum cap );
GLboolean ( APIENTRY *qglIsList )( GLuint list );
GLboolean ( APIENTRY *qglIsTexture )( GLuint texture );
void ( APIENTRY *qglLightModelf )( GLenum pname, GLfloat param );
void ( APIENTRY *qglLightModelfv )( GLenum pname, const GLfloat *params );
void ( APIENTRY *qglLightModeli )( GLenum pname, GLint param );
void ( APIENTRY *qglLightModeliv )( GLenum pname, const GLint *params );
void ( APIENTRY *qglLightf )( GLenum light, GLenum pname, GLfloat param );
void ( APIENTRY *qglLightfv )( GLenum light, GLenum pname, const GLfloat *params );
void ( APIENTRY *qglLighti )( GLenum light, GLenum pname, GLint param );
void ( APIENTRY *qglLightiv )( GLenum light, GLenum pname, const GLint *params );
void ( APIENTRY *qglLineStipple )( GLint factor, GLushort pattern );
void ( APIENTRY *qglLineWidth )( GLfloat width );
void ( APIENTRY *qglListBase )( GLuint base );
void ( APIENTRY *qglLoadIdentity )( void );
void ( APIENTRY *qglLoadMatrixd )( const GLdouble *m );
void ( APIENTRY *qglLoadMatrixf )( const GLfloat *m );
void ( APIENTRY *qglLoadName )( GLuint name );
void ( APIENTRY *qglLogicOp )( GLenum opcode );
void ( APIENTRY *qglMap1d )( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points );
void ( APIENTRY *qglMap1f )( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points );
void ( APIENTRY *qglMap2d )( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2,
		GLint vstride, GLint vorder, const GLdouble *points );
void ( APIENTRY *qglMap2f )( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2,
		GLint vstride, GLint vorder, const GLfloat *points );
void ( APIENTRY *qglMapGrid1d )( GLint un, GLdouble u1, GLdouble u2 );
void ( APIENTRY *qglMapGrid1f )( GLint un, GLfloat u1, GLfloat u2 );
void ( APIENTRY *qglMapGrid2d )( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 );
void ( APIENTRY *qglMapGrid2f )( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 );
void ( APIENTRY *qglMaterialf )( GLenum face, GLenum pname, GLfloat param );
void ( APIENTRY *qglMaterialfv )( GLenum face, GLenum pname, const GLfloat *params );
void ( APIENTRY *qglMateriali )( GLenum face, GLenum pname, GLint param );
void ( APIENTRY *qglMaterialiv )( GLenum face, GLenum pname, const GLint *params );
void ( APIENTRY *qglMatrixMode )( GLenum mode );
void ( APIENTRY *qglMultMatrixd )( const GLdouble *m );
void ( APIENTRY *qglMultMatrixf )( const GLfloat *m );
void ( APIENTRY *qglNewList )( GLuint list, GLenum mode );
void ( APIENTRY *qglNormal3b )( GLbyte nx, GLbyte ny, GLbyte nz );
void ( APIENTRY *qglNormal3bv )( const GLbyte *v );
void ( APIENTRY *qglNormal3d )( GLdouble nx, GLdouble ny, GLdouble nz );
void ( APIENTRY *qglNormal3dv )( const GLdouble *v );
void ( APIENTRY *qglNormal3f )( GLfloat nx, GLfloat ny, GLfloat nz );
void ( APIENTRY *qglNormal3fv )( const GLfloat *v );
void ( APIENTRY *qglNormal3i )( GLint nx, GLint ny, GLint nz );
void ( APIENTRY *qglNormal3iv )( const GLint *v );
void ( APIENTRY *qglNormal3s )( GLshort nx, GLshort ny, GLshort nz );
void ( APIENTRY *qglNormal3sv )( const GLshort *v );
void ( APIENTRY *qglNormalPointer )( GLenum type, GLsizei stride, const GLvoid *pointer );
void ( APIENTRY *qglOrtho )( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar );
void ( APIENTRY *qglPassThrough )( GLfloat token );
void ( APIENTRY *qglPixelMapfv )( GLenum map, GLsizei mapsize, const GLfloat *values );
void ( APIENTRY *qglPixelMapuiv )( GLenum map, GLsizei mapsize, const GLuint *values );
void ( APIENTRY *qglPixelMapusv )( GLenum map, GLsizei mapsize, const GLushort *values );
void ( APIENTRY *qglPixelStoref )( GLenum pname, GLfloat param );
void ( APIENTRY *qglPixelStorei )( GLenum pname, GLint param );
void ( APIENTRY *qglPixelTransferf )( GLenum pname, GLfloat param );
void ( APIENTRY *qglPixelTransferi )( GLenum pname, GLint param );
void ( APIENTRY *qglPixelZoom )( GLfloat xfactor, GLfloat yfactor );
void ( APIENTRY *qglPointSize )( GLfloat size );
void ( APIENTRY *qglPolygonMode )( GLenum face, GLenum mode );
void ( APIENTRY *qglPolygonOffset )( GLfloat factor, GLfloat units );
void ( APIENTRY *qglPolygonStipple )( const GLubyte *mask );
void ( APIENTRY *qglPopAttrib )( void );
void ( APIENTRY *qglPopClientAttrib )( void );
void ( APIENTRY *qglPopMatrix )( void );
void ( APIENTRY *qglPopName )( void );
void ( APIENTRY *qglPrioritizeTextures )( GLsizei n, const GLuint *textures, const GLclampf *priorities );
void ( APIENTRY *qglPushAttrib )( GLbitfield mask );
void ( APIENTRY *qglPushClientAttrib )( GLbitfield mask );
void ( APIENTRY *qglPushMatrix )( void );
void ( APIENTRY *qglPushName )( GLuint name );
void ( APIENTRY *qglRasterPos2d )( GLdouble x, GLdouble y );
void ( APIENTRY *qglRasterPos2dv )( const GLdouble *v );
void ( APIENTRY *qglRasterPos2f )( GLfloat x, GLfloat y );
void ( APIENTRY *qglRasterPos2fv )( const GLfloat *v );
void ( APIENTRY *qglRasterPos2i )( GLint x, GLint y );
void ( APIENTRY *qglRasterPos2iv )( const GLint *v );
void ( APIENTRY *qglRasterPos2s )( GLshort x, GLshort y );
void ( APIENTRY *qglRasterPos2sv )( const GLshort *v );
void ( APIENTRY *qglRasterPos3d )( GLdouble x, GLdouble y, GLdouble z );
void ( APIENTRY *qglRasterPos3dv )( const GLdouble *v );
void ( APIENTRY *qglRasterPos3f )( GLfloat x, GLfloat y, GLfloat z );
void ( APIENTRY *qglRasterPos3fv )( const GLfloat *v );
void ( APIENTRY *qglRasterPos3i )( GLint x, GLint y, GLint z );
void ( APIENTRY *qglRasterPos3iv )( const GLint *v );
void ( APIENTRY *qglRasterPos3s )( GLshort x, GLshort y, GLshort z );
void ( APIENTRY *qglRasterPos3sv )( const GLshort *v );
void ( APIENTRY *qglRasterPos4d )( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
void ( APIENTRY *qglRasterPos4dv )( const GLdouble *v );
void ( APIENTRY *qglRasterPos4f )( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
void ( APIENTRY *qglRasterPos4fv )( const GLfloat *v );
void ( APIENTRY *qglRasterPos4i )( GLint x, GLint y, GLint z, GLint w );
void ( APIENTRY *qglRasterPos4iv )( const GLint *v );
void ( APIENTRY *qglRasterPos4s )( GLshort x, GLshort y, GLshort z, GLshort w );
void ( APIENTRY *qglRasterPos4sv )( const GLshort *v );
void ( APIENTRY *qglReadBuffer )( GLenum mode );
void ( APIENTRY *qglReadPixels )( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels );
void ( APIENTRY *qglRectd )( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
void ( APIENTRY *qglRectdv )( const GLdouble *v1, const GLdouble *v2 );
void ( APIENTRY *qglRectf )( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
void ( APIENTRY *qglRectfv )( const GLfloat *v1, const GLfloat *v2 );
void ( APIENTRY *qglRecti )( GLint x1, GLint y1, GLint x2, GLint y2 );
void ( APIENTRY *qglRectiv )( const GLint *v1, const GLint *v2 );
void ( APIENTRY *qglRects )( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
void ( APIENTRY *qglRectsv )( const GLshort *v1, const GLshort *v2 );
GLint ( APIENTRY *qglRenderMode )( GLenum mode );
void ( APIENTRY *qglRotated )( GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
void ( APIENTRY *qglRotatef )( GLfloat angle, GLfloat x, GLfloat y, GLfloat z );
void ( APIENTRY *qglScaled )( GLdouble x, GLdouble y, GLdouble z );
void ( APIENTRY *qglScalef )( GLfloat x, GLfloat y, GLfloat z );
void ( APIENTRY *qglScissor )( GLint x, GLint y, GLsizei width, GLsizei height );
void ( APIENTRY *qglSelectBuffer )( GLsizei size, GLuint *buffer );
void ( APIENTRY *qglShadeModel )( GLenum mode );
void ( APIENTRY *qglStencilFunc )( GLenum func, GLint ref, GLuint mask );
void ( APIENTRY *qglStencilMask )( GLuint mask );
void ( APIENTRY *qglStencilOp )( GLenum fail, GLenum zfail, GLenum zpass );
void ( APIENTRY *qglTexCoord1d )( GLdouble s );
void ( APIENTRY *qglTexCoord1dv )( const GLdouble *v );
void ( APIENTRY *qglTexCoord1f )( GLfloat s );
void ( APIENTRY *qglTexCoord1fv )( const GLfloat *v );
void ( APIENTRY *qglTexCoord1i )( GLint s );
void ( APIENTRY *qglTexCoord1iv )( const GLint *v );
void ( APIENTRY *qglTexCoord1s )( GLshort s );
void ( APIENTRY *qglTexCoord1sv )( const GLshort *v );
void ( APIENTRY *qglTexCoord2d )( GLdouble s, GLdouble t );
void ( APIENTRY *qglTexCoord2dv )( const GLdouble *v );
void ( APIENTRY *qglTexCoord2f )( GLfloat s, GLfloat t );
void ( APIENTRY *qglTexCoord2fv )( const GLfloat *v );
void ( APIENTRY *qglTexCoord2i )( GLint s, GLint t );
void ( APIENTRY *qglTexCoord2iv )( const GLint *v );
void ( APIENTRY *qglTexCoord2s )( GLshort s, GLshort t );
void ( APIENTRY *qglTexCoord2sv )( const GLshort *v );
void ( APIENTRY *qglTexCoord3d )( GLdouble s, GLdouble t, GLdouble r );
void ( APIENTRY *qglTexCoord3dv )( const GLdouble *v );
void ( APIENTRY *qglTexCoord3f )( GLfloat s, GLfloat t, GLfloat r );
void ( APIENTRY *qglTexCoord3fv )( const GLfloat *v );
void ( APIENTRY *qglTexCoord3i )( GLint s, GLint t, GLint r );
void ( APIENTRY *qglTexCoord3iv )( const GLint *v );
void ( APIENTRY *qglTexCoord3s )( GLshort s, GLshort t, GLshort r );
void ( APIENTRY *qglTexCoord3sv )( const GLshort *v );
void ( APIENTRY *qglTexCoord4d )( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
void ( APIENTRY *qglTexCoord4dv )( const GLdouble *v );
void ( APIENTRY *qglTexCoord4f )( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
void ( APIENTRY *qglTexCoord4fv )( const GLfloat *v );
void ( APIENTRY *qglTexCoord4i )( GLint s, GLint t, GLint r, GLint q );
void ( APIENTRY *qglTexCoord4iv )( const GLint *v );
void ( APIENTRY *qglTexCoord4s )( GLshort s, GLshort t, GLshort r, GLshort q );
void ( APIENTRY *qglTexCoord4sv )( const GLshort *v );
void ( APIENTRY *qglTexCoordPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer );
void ( APIENTRY *qglTexEnvf )( GLenum target, GLenum pname, GLfloat param );
void ( APIENTRY *qglTexEnvfv )( GLenum target, GLenum pname, const GLfloat *params );
void ( APIENTRY *qglTexEnvi )( GLenum target, GLenum pname, GLint param );
void ( APIENTRY *qglTexEnviv )( GLenum target, GLenum pname, const GLint *params );
void ( APIENTRY *qglTexGend )( GLenum coord, GLenum pname, GLdouble param );
void ( APIENTRY *qglTexGendv )( GLenum coord, GLenum pname, const GLdouble *params );
void ( APIENTRY *qglTexGenf )( GLenum coord, GLenum pname, GLfloat param );
void ( APIENTRY *qglTexGenfv )( GLenum coord, GLenum pname, const GLfloat *params );
void ( APIENTRY *qglTexGeni )( GLenum coord, GLenum pname, GLint param );
void ( APIENTRY *qglTexGeniv )( GLenum coord, GLenum pname, const GLint *params );
void ( APIENTRY *qglTexImage1D )( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format,
		GLenum type, const GLvoid *pixels );
void ( APIENTRY *qglTexImage2D )( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border,
		GLenum format, GLenum type, const GLvoid *pixels );
void ( APIENTRY *qglTexParameterf )( GLenum target, GLenum pname, GLfloat param );
void ( APIENTRY *qglTexParameterfv )( GLenum target, GLenum pname, const GLfloat *params );
void ( APIENTRY *qglTexParameteri )( GLenum target, GLenum pname, GLint param );
void ( APIENTRY *qglTexParameteriv )( GLenum target, GLenum pname, const GLint *params );
void ( APIENTRY *qglTexSubImage1D )( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type,
		const GLvoid *pixels );
void ( APIENTRY *qglTexSubImage2D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
		GLenum format, GLenum type, const GLvoid *pixels );
void ( APIENTRY *qglTranslated )( GLdouble x, GLdouble y, GLdouble z );
void ( APIENTRY *qglTranslatef )( GLfloat x, GLfloat y, GLfloat z );
void ( APIENTRY *qglVertex2d )( GLdouble x, GLdouble y );
void ( APIENTRY *qglVertex2dv )( const GLdouble *v );
void ( APIENTRY *qglVertex2f )( GLfloat x, GLfloat y );
void ( APIENTRY *qglVertex2fv )( const GLfloat *v );
void ( APIENTRY *qglVertex2i )( GLint x, GLint y );
void ( APIENTRY *qglVertex2iv )( const GLint *v );
void ( APIENTRY *qglVertex2s )( GLshort x, GLshort y );
void ( APIENTRY *qglVertex2sv )( const GLshort *v );
void ( APIENTRY *qglVertex3d )( GLdouble x, GLdouble y, GLdouble z );
void ( APIENTRY *qglVertex3dv )( const GLdouble *v );
void ( APIENTRY *qglVertex3f )( GLfloat x, GLfloat y, GLfloat z );
void ( APIENTRY *qglVertex3fv )( const GLfloat *v );
void ( APIENTRY *qglVertex3i )( GLint x, GLint y, GLint z );
void ( APIENTRY *qglVertex3iv )( const GLint *v );
void ( APIENTRY *qglVertex3s )( GLshort x, GLshort y, GLshort z );
void ( APIENTRY *qglVertex3sv )( const GLshort *v );
void ( APIENTRY *qglVertex4d )( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
void ( APIENTRY *qglVertex4dv )( const GLdouble *v );
void ( APIENTRY *qglVertex4f )( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
void ( APIENTRY *qglVertex4fv )( const GLfloat *v );
void ( APIENTRY *qglVertex4i )( GLint x, GLint y, GLint z, GLint w );
void ( APIENTRY *qglVertex4iv )( const GLint *v );
void ( APIENTRY *qglVertex4s )( GLshort x, GLshort y, GLshort z, GLshort w );
void ( APIENTRY *qglVertex4sv )( const GLshort *v );
void ( APIENTRY *qglVertexPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer );
void ( APIENTRY *qglViewport )( GLint x, GLint y, GLsizei width, GLsizei height );

void ( APIENTRY *qglLockArraysEXT )( int, int );
void ( APIENTRY *qglUnlockArraysEXT )( void );

void ( APIENTRY *qglPointParameterfEXT )( GLenum param, GLfloat value );
void ( APIENTRY *qglPointParameterfvEXT )( GLenum param, const GLfloat *value );
void ( APIENTRY *qglColorTableEXT )( GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid * );

void ( APIENTRY *qgl3DfxSetPaletteEXT )( GLuint * );
void ( APIENTRY *qglSelectTextureSGIS )( GLenum );
void ( APIENTRY *qglMTexCoord2fSGIS )( GLenum, GLfloat, GLfloat );
void ( APIENTRY *qglActiveTextureARB )( GLenum );
void ( APIENTRY *qglClientActiveTextureARB )( GLenum );

static void ( APIENTRY *dllAccum )( GLenum op, GLfloat value );
static void ( APIENTRY *dllAlphaFunc )( GLenum func, GLclampf ref );
GLboolean ( APIENTRY *dllAreTexturesResident )( GLsizei n, const GLuint *textures, GLboolean *residences );
static void ( APIENTRY *dllArrayElement )( GLint i );
static void ( APIENTRY *dllBegin )( GLenum mode );
static void ( APIENTRY *dllBindTexture )( GLenum target, GLuint texture );
static void ( APIENTRY *dllBitmap )( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove,
		const GLubyte *bitmap );
static void ( APIENTRY *dllBlendFunc )( GLenum sfactor, GLenum dfactor );
static void ( APIENTRY *dllCallList )( GLuint list );
static void ( APIENTRY *dllCallLists )( GLsizei n, GLenum type, const GLvoid *lists );
static void ( APIENTRY *dllClear )( GLbitfield mask );
static void ( APIENTRY *dllClearAccum )( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
static void ( APIENTRY *dllClearColor )( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
static void ( APIENTRY *dllClearDepth )( GLclampd depth );
static void ( APIENTRY *dllClearIndex )( GLfloat c );
static void ( APIENTRY *dllClearStencil )( GLint s );
static void ( APIENTRY *dllClipPlane )( GLenum plane, const GLdouble *equation );
static void ( APIENTRY *dllColor3b )( GLbyte red, GLbyte green, GLbyte blue );
static void ( APIENTRY *dllColor3bv )( const GLbyte *v );
static void ( APIENTRY *dllColor3d )( GLdouble red, GLdouble green, GLdouble blue );
static void ( APIENTRY *dllColor3dv )( const GLdouble *v );
static void ( APIENTRY *dllColor3f )( GLfloat red, GLfloat green, GLfloat blue );
static void ( APIENTRY *dllColor3fv )( const GLfloat *v );
static void ( APIENTRY *dllColor3i )( GLint red, GLint green, GLint blue );
static void ( APIENTRY *dllColor3iv )( const GLint *v );
static void ( APIENTRY *dllColor3s )( GLshort red, GLshort green, GLshort blue );
static void ( APIENTRY *dllColor3sv )( const GLshort *v );
static void ( APIENTRY *dllColor3ub )( GLubyte red, GLubyte green, GLubyte blue );
static void ( APIENTRY *dllColor3ubv )( const GLubyte *v );
static void ( APIENTRY *dllColor3ui )( GLuint red, GLuint green, GLuint blue );
static void ( APIENTRY *dllColor3uiv )( const GLuint *v );
static void ( APIENTRY *dllColor3us )( GLushort red, GLushort green, GLushort blue );
static void ( APIENTRY *dllColor3usv )( const GLushort *v );
static void ( APIENTRY *dllColor4b )( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha );
static void ( APIENTRY *dllColor4bv )( const GLbyte *v );
static void ( APIENTRY *dllColor4d )( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha );
static void ( APIENTRY *dllColor4dv )( const GLdouble *v );
static void ( APIENTRY *dllColor4f )( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
static void ( APIENTRY *dllColor4fv )( const GLfloat *v );
static void ( APIENTRY *dllColor4i )( GLint red, GLint green, GLint blue, GLint alpha );
static void ( APIENTRY *dllColor4iv )( const GLint *v );
static void ( APIENTRY *dllColor4s )( GLshort red, GLshort green, GLshort blue, GLshort alpha );
static void ( APIENTRY *dllColor4sv )( const GLshort *v );
static void ( APIENTRY *dllColor4ub )( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha );
static void ( APIENTRY *dllColor4ubv )( const GLubyte *v );
static void ( APIENTRY *dllColor4ui )( GLuint red, GLuint green, GLuint blue, GLuint alpha );
static void ( APIENTRY *dllColor4uiv )( const GLuint *v );
static void ( APIENTRY *dllColor4us )( GLushort red, GLushort green, GLushort blue, GLushort alpha );
static void ( APIENTRY *dllColor4usv )( const GLushort *v );
static void ( APIENTRY *dllColorMask )( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
static void ( APIENTRY *dllColorMaterial )( GLenum face, GLenum mode );
static void ( APIENTRY *dllColorPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer );
static void ( APIENTRY *dllCopyPixels )( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type );
static void ( APIENTRY *dllCopyTexImage1D )( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width,
		GLint border );
static void ( APIENTRY *dllCopyTexImage2D )( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width,
		GLsizei height, GLint border );
static void ( APIENTRY *dllCopyTexSubImage1D )( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width );
static void ( APIENTRY *dllCopyTexSubImage2D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y,
		GLsizei width, GLsizei height );
static void ( APIENTRY *dllCullFace )( GLenum mode );
static void ( APIENTRY *dllDeleteLists )( GLuint list, GLsizei range );
static void ( APIENTRY *dllDeleteTextures )( GLsizei n, const GLuint *textures );
static void ( APIENTRY *dllDepthFunc )( GLenum func );
static void ( APIENTRY *dllDepthMask )( GLboolean flag );
static void ( APIENTRY *dllDepthRange )( GLclampd zNear, GLclampd zFar );
static void ( APIENTRY *dllDisable )( GLenum cap );
static void ( APIENTRY *dllDisableClientState )( GLenum array );
static void ( APIENTRY *dllDrawArrays )( GLenum mode, GLint first, GLsizei count );
static void ( APIENTRY *dllDrawBuffer )( GLenum mode );
static void ( APIENTRY *dllDrawElements )( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices );
static void ( APIENTRY *dllDrawPixels )( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels );
static void ( APIENTRY *dllEdgeFlag )( GLboolean flag );
static void ( APIENTRY *dllEdgeFlagPointer )( GLsizei stride, const GLvoid *pointer );
static void ( APIENTRY *dllEdgeFlagv )( const GLboolean *flag );
static void ( APIENTRY *dllEnable )( GLenum cap );
static void ( APIENTRY *dllEnableClientState )( GLenum array );
static void ( APIENTRY *dllEnd )( void );
static void ( APIENTRY *dllEndList )( void );
static void ( APIENTRY *dllEvalCoord1d )( GLdouble u );
static void ( APIENTRY *dllEvalCoord1dv )( const GLdouble *u );
static void ( APIENTRY *dllEvalCoord1f )( GLfloat u );
static void ( APIENTRY *dllEvalCoord1fv )( const GLfloat *u );
static void ( APIENTRY *dllEvalCoord2d )( GLdouble u, GLdouble v );
static void ( APIENTRY *dllEvalCoord2dv )( const GLdouble *u );
static void ( APIENTRY *dllEvalCoord2f )( GLfloat u, GLfloat v );
static void ( APIENTRY *dllEvalCoord2fv )( const GLfloat *u );
static void ( APIENTRY *dllEvalMesh1 )( GLenum mode, GLint i1, GLint i2 );
static void ( APIENTRY *dllEvalMesh2 )( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
static void ( APIENTRY *dllEvalPoint1 )( GLint i );
static void ( APIENTRY *dllEvalPoint2 )( GLint i, GLint j );
static void ( APIENTRY *dllFeedbackBuffer )( GLsizei size, GLenum type, GLfloat *buffer );
static void ( APIENTRY *dllFinish )( void );
static void ( APIENTRY *dllFlush )( void );
static void ( APIENTRY *dllFogf )( GLenum pname, GLfloat param );
static void ( APIENTRY *dllFogfv )( GLenum pname, const GLfloat *params );
static void ( APIENTRY *dllFogi )( GLenum pname, GLint param );
static void ( APIENTRY *dllFogiv )( GLenum pname, const GLint *params );
static void ( APIENTRY *dllFrontFace )( GLenum mode );
static void ( APIENTRY *dllFrustum )( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar );
GLuint ( APIENTRY *dllGenLists )( GLsizei range );
static void ( APIENTRY *dllGenTextures )( GLsizei n, GLuint *textures );
static void ( APIENTRY *dllGetBooleanv )( GLenum pname, GLboolean *params );
static void ( APIENTRY *dllGetClipPlane )( GLenum plane, GLdouble *equation );
static void ( APIENTRY *dllGetDoublev )( GLenum pname, GLdouble *params );
GLenum ( APIENTRY *dllGetError )( void );
static void ( APIENTRY *dllGetFloatv )( GLenum pname, GLfloat *params );
static void ( APIENTRY *dllGetIntegerv )( GLenum pname, GLint *params );
static void ( APIENTRY *dllGetLightfv )( GLenum light, GLenum pname, GLfloat *params );
static void ( APIENTRY *dllGetLightiv )( GLenum light, GLenum pname, GLint *params );
static void ( APIENTRY *dllGetMapdv )( GLenum target, GLenum query, GLdouble *v );
static void ( APIENTRY *dllGetMapfv )( GLenum target, GLenum query, GLfloat *v );
static void ( APIENTRY *dllGetMapiv )( GLenum target, GLenum query, GLint *v );
static void ( APIENTRY *dllGetMaterialfv )( GLenum face, GLenum pname, GLfloat *params );
static void ( APIENTRY *dllGetMaterialiv )( GLenum face, GLenum pname, GLint *params );
static void ( APIENTRY *dllGetPixelMapfv )( GLenum map, GLfloat *values );
static void ( APIENTRY *dllGetPixelMapuiv )( GLenum map, GLuint *values );
static void ( APIENTRY *dllGetPixelMapusv )( GLenum map, GLushort *values );
static void ( APIENTRY *dllGetPointerv )( GLenum pname, GLvoid **params );
static void ( APIENTRY *dllGetPolygonStipple )( GLubyte *mask );
const GLubyte * ( APIENTRY * dllGetString )(GLenum name);
static void ( APIENTRY *dllGetTexEnvfv )( GLenum target, GLenum pname, GLfloat *params );
static void ( APIENTRY *dllGetTexEnviv )( GLenum target, GLenum pname, GLint *params );
static void ( APIENTRY *dllGetTexGendv )( GLenum coord, GLenum pname, GLdouble *params );
static void ( APIENTRY *dllGetTexGenfv )( GLenum coord, GLenum pname, GLfloat *params );
static void ( APIENTRY *dllGetTexGeniv )( GLenum coord, GLenum pname, GLint *params );
static void ( APIENTRY *dllGetTexImage )( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels );
static void ( APIENTRY *dllGetTexLevelParameterfv )( GLenum target, GLint level, GLenum pname, GLfloat *params );
static void ( APIENTRY *dllGetTexLevelParameteriv )( GLenum target, GLint level, GLenum pname, GLint *params );
static void ( APIENTRY *dllGetTexParameterfv )( GLenum target, GLenum pname, GLfloat *params );
static void ( APIENTRY *dllGetTexParameteriv )( GLenum target, GLenum pname, GLint *params );
static void ( APIENTRY *dllHint )( GLenum target, GLenum mode );
static void ( APIENTRY *dllIndexMask )( GLuint mask );
static void ( APIENTRY *dllIndexPointer )( GLenum type, GLsizei stride, const GLvoid *pointer );
static void ( APIENTRY *dllIndexd )( GLdouble c );
static void ( APIENTRY *dllIndexdv )( const GLdouble *c );
static void ( APIENTRY *dllIndexf )( GLfloat c );
static void ( APIENTRY *dllIndexfv )( const GLfloat *c );
static void ( APIENTRY *dllIndexi )( GLint c );
static void ( APIENTRY *dllIndexiv )( const GLint *c );
static void ( APIENTRY *dllIndexs )( GLshort c );
static void ( APIENTRY *dllIndexsv )( const GLshort *c );
static void ( APIENTRY *dllIndexub )( GLubyte c );
static void ( APIENTRY *dllIndexubv )( const GLubyte *c );
static void ( APIENTRY *dllInitNames )( void );
static void ( APIENTRY *dllInterleavedArrays )( GLenum format, GLsizei stride, const GLvoid *pointer );
GLboolean ( APIENTRY *dllIsEnabled )( GLenum cap );
GLboolean ( APIENTRY *dllIsList )( GLuint list );
GLboolean ( APIENTRY *dllIsTexture )( GLuint texture );
static void ( APIENTRY *dllLightModelf )( GLenum pname, GLfloat param );
static void ( APIENTRY *dllLightModelfv )( GLenum pname, const GLfloat *params );
static void ( APIENTRY *dllLightModeli )( GLenum pname, GLint param );
static void ( APIENTRY *dllLightModeliv )( GLenum pname, const GLint *params );
static void ( APIENTRY *dllLightf )( GLenum light, GLenum pname, GLfloat param );
static void ( APIENTRY *dllLightfv )( GLenum light, GLenum pname, const GLfloat *params );
static void ( APIENTRY *dllLighti )( GLenum light, GLenum pname, GLint param );
static void ( APIENTRY *dllLightiv )( GLenum light, GLenum pname, const GLint *params );
static void ( APIENTRY *dllLineStipple )( GLint factor, GLushort pattern );
static void ( APIENTRY *dllLineWidth )( GLfloat width );
static void ( APIENTRY *dllListBase )( GLuint base );
static void ( APIENTRY *dllLoadIdentity )( void );
static void ( APIENTRY *dllLoadMatrixd )( const GLdouble *m );
static void ( APIENTRY *dllLoadMatrixf )( const GLfloat *m );
static void ( APIENTRY *dllLoadName )( GLuint name );
static void ( APIENTRY *dllLogicOp )( GLenum opcode );
static void ( APIENTRY *dllMap1d )( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points );
static void ( APIENTRY *dllMap1f )( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points );
static void ( APIENTRY *dllMap2d )( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1,
		GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points );
static void ( APIENTRY *dllMap2f )( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2,
		GLint vstride, GLint vorder, const GLfloat *points );
static void ( APIENTRY *dllMapGrid1d )( GLint un, GLdouble u1, GLdouble u2 );
static void ( APIENTRY *dllMapGrid1f )( GLint un, GLfloat u1, GLfloat u2 );
static void ( APIENTRY *dllMapGrid2d )( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 );
static void ( APIENTRY *dllMapGrid2f )( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 );
static void ( APIENTRY *dllMaterialf )( GLenum face, GLenum pname, GLfloat param );
static void ( APIENTRY *dllMaterialfv )( GLenum face, GLenum pname, const GLfloat *params );
static void ( APIENTRY *dllMateriali )( GLenum face, GLenum pname, GLint param );
static void ( APIENTRY *dllMaterialiv )( GLenum face, GLenum pname, const GLint *params );
static void ( APIENTRY *dllMatrixMode )( GLenum mode );
static void ( APIENTRY *dllMultMatrixd )( const GLdouble *m );
static void ( APIENTRY *dllMultMatrixf )( const GLfloat *m );
static void ( APIENTRY *dllNewList )( GLuint list, GLenum mode );
static void ( APIENTRY *dllNormal3b )( GLbyte nx, GLbyte ny, GLbyte nz );
static void ( APIENTRY *dllNormal3bv )( const GLbyte *v );
static void ( APIENTRY *dllNormal3d )( GLdouble nx, GLdouble ny, GLdouble nz );
static void ( APIENTRY *dllNormal3dv )( const GLdouble *v );
static void ( APIENTRY *dllNormal3f )( GLfloat nx, GLfloat ny, GLfloat nz );
static void ( APIENTRY *dllNormal3fv )( const GLfloat *v );
static void ( APIENTRY *dllNormal3i )( GLint nx, GLint ny, GLint nz );
static void ( APIENTRY *dllNormal3iv )( const GLint *v );
static void ( APIENTRY *dllNormal3s )( GLshort nx, GLshort ny, GLshort nz );
static void ( APIENTRY *dllNormal3sv )( const GLshort *v );
static void ( APIENTRY *dllNormalPointer )( GLenum type, GLsizei stride, const GLvoid *pointer );
static void ( APIENTRY *dllOrtho )( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar );
static void ( APIENTRY *dllPassThrough )( GLfloat token );
static void ( APIENTRY *dllPixelMapfv )( GLenum map, GLsizei mapsize, const GLfloat *values );
static void ( APIENTRY *dllPixelMapuiv )( GLenum map, GLsizei mapsize, const GLuint *values );
static void ( APIENTRY *dllPixelMapusv )( GLenum map, GLsizei mapsize, const GLushort *values );
static void ( APIENTRY *dllPixelStoref )( GLenum pname, GLfloat param );
static void ( APIENTRY *dllPixelStorei )( GLenum pname, GLint param );
static void ( APIENTRY *dllPixelTransferf )( GLenum pname, GLfloat param );
static void ( APIENTRY *dllPixelTransferi )( GLenum pname, GLint param );
static void ( APIENTRY *dllPixelZoom )( GLfloat xfactor, GLfloat yfactor );
static void ( APIENTRY *dllPointSize )( GLfloat size );
static void ( APIENTRY *dllPolygonMode )( GLenum face, GLenum mode );
static void ( APIENTRY *dllPolygonOffset )( GLfloat factor, GLfloat units );
static void ( APIENTRY *dllPolygonStipple )( const GLubyte *mask );
static void ( APIENTRY *dllPopAttrib )( void );
static void ( APIENTRY *dllPopClientAttrib )( void );
static void ( APIENTRY *dllPopMatrix )( void );
static void ( APIENTRY *dllPopName )( void );
static void ( APIENTRY *dllPrioritizeTextures )( GLsizei n, const GLuint *textures, const GLclampf *priorities );
static void ( APIENTRY *dllPushAttrib )( GLbitfield mask );
static void ( APIENTRY *dllPushClientAttrib )( GLbitfield mask );
static void ( APIENTRY *dllPushMatrix )( void );
static void ( APIENTRY *dllPushName )( GLuint name );
static void ( APIENTRY *dllRasterPos2d )( GLdouble x, GLdouble y );
static void ( APIENTRY *dllRasterPos2dv )( const GLdouble *v );
static void ( APIENTRY *dllRasterPos2f )( GLfloat x, GLfloat y );
static void ( APIENTRY *dllRasterPos2fv )( const GLfloat *v );
static void ( APIENTRY *dllRasterPos2i )( GLint x, GLint y );
static void ( APIENTRY *dllRasterPos2iv )( const GLint *v );
static void ( APIENTRY *dllRasterPos2s )( GLshort x, GLshort y );
static void ( APIENTRY *dllRasterPos2sv )( const GLshort *v );
static void ( APIENTRY *dllRasterPos3d )( GLdouble x, GLdouble y, GLdouble z );
static void ( APIENTRY *dllRasterPos3dv )( const GLdouble *v );
static void ( APIENTRY *dllRasterPos3f )( GLfloat x, GLfloat y, GLfloat z );
static void ( APIENTRY *dllRasterPos3fv )( const GLfloat *v );
static void ( APIENTRY *dllRasterPos3i )( GLint x, GLint y, GLint z );
static void ( APIENTRY *dllRasterPos3iv )( const GLint *v );
static void ( APIENTRY *dllRasterPos3s )( GLshort x, GLshort y, GLshort z );
static void ( APIENTRY *dllRasterPos3sv )( const GLshort *v );
static void ( APIENTRY *dllRasterPos4d )( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
static void ( APIENTRY *dllRasterPos4dv )( const GLdouble *v );
static void ( APIENTRY *dllRasterPos4f )( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
static void ( APIENTRY *dllRasterPos4fv )( const GLfloat *v );
static void ( APIENTRY *dllRasterPos4i )( GLint x, GLint y, GLint z, GLint w );
static void ( APIENTRY *dllRasterPos4iv )( const GLint *v );
static void ( APIENTRY *dllRasterPos4s )( GLshort x, GLshort y, GLshort z, GLshort w );
static void ( APIENTRY *dllRasterPos4sv )( const GLshort *v );
static void ( APIENTRY *dllReadBuffer )( GLenum mode );
static void ( APIENTRY *dllReadPixels )( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
		GLvoid *pixels );
static void ( APIENTRY *dllRectd )( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
static void ( APIENTRY *dllRectdv )( const GLdouble *v1, const GLdouble *v2 );
static void ( APIENTRY *dllRectf )( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
static void ( APIENTRY *dllRectfv )( const GLfloat *v1, const GLfloat *v2 );
static void ( APIENTRY *dllRecti )( GLint x1, GLint y1, GLint x2, GLint y2 );
static void ( APIENTRY *dllRectiv )( const GLint *v1, const GLint *v2 );
static void ( APIENTRY *dllRects )( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
static void ( APIENTRY *dllRectsv )( const GLshort *v1, const GLshort *v2 );
GLint ( APIENTRY *dllRenderMode )( GLenum mode );
static void ( APIENTRY *dllRotated )( GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
static void ( APIENTRY *dllRotatef )( GLfloat angle, GLfloat x, GLfloat y, GLfloat z );
static void ( APIENTRY *dllScaled )( GLdouble x, GLdouble y, GLdouble z );
static void ( APIENTRY *dllScalef )( GLfloat x, GLfloat y, GLfloat z );
static void ( APIENTRY *dllScissor )( GLint x, GLint y, GLsizei width, GLsizei height );
static void ( APIENTRY *dllSelectBuffer )( GLsizei size, GLuint *buffer );
static void ( APIENTRY *dllShadeModel )( GLenum mode );
static void ( APIENTRY *dllStencilFunc )( GLenum func, GLint ref, GLuint mask );
static void ( APIENTRY *dllStencilMask )( GLuint mask );
static void ( APIENTRY *dllStencilOp )( GLenum fail, GLenum zfail, GLenum zpass );
static void ( APIENTRY *dllTexCoord1d )( GLdouble s );
static void ( APIENTRY *dllTexCoord1dv )( const GLdouble *v );
static void ( APIENTRY *dllTexCoord1f )( GLfloat s );
static void ( APIENTRY *dllTexCoord1fv )( const GLfloat *v );
static void ( APIENTRY *dllTexCoord1i )( GLint s );
static void ( APIENTRY *dllTexCoord1iv )( const GLint *v );
static void ( APIENTRY *dllTexCoord1s )( GLshort s );
static void ( APIENTRY *dllTexCoord1sv )( const GLshort *v );
static void ( APIENTRY *dllTexCoord2d )( GLdouble s, GLdouble t );
static void ( APIENTRY *dllTexCoord2dv )( const GLdouble *v );
static void ( APIENTRY *dllTexCoord2f )( GLfloat s, GLfloat t );
static void ( APIENTRY *dllTexCoord2fv )( const GLfloat *v );
static void ( APIENTRY *dllTexCoord2i )( GLint s, GLint t );
static void ( APIENTRY *dllTexCoord2iv )( const GLint *v );
static void ( APIENTRY *dllTexCoord2s )( GLshort s, GLshort t );
static void ( APIENTRY *dllTexCoord2sv )( const GLshort *v );
static void ( APIENTRY *dllTexCoord3d )( GLdouble s, GLdouble t, GLdouble r );
static void ( APIENTRY *dllTexCoord3dv )( const GLdouble *v );
static void ( APIENTRY *dllTexCoord3f )( GLfloat s, GLfloat t, GLfloat r );
static void ( APIENTRY *dllTexCoord3fv )( const GLfloat *v );
static void ( APIENTRY *dllTexCoord3i )( GLint s, GLint t, GLint r );
static void ( APIENTRY *dllTexCoord3iv )( const GLint *v );
static void ( APIENTRY *dllTexCoord3s )( GLshort s, GLshort t, GLshort r );
static void ( APIENTRY *dllTexCoord3sv )( const GLshort *v );
static void ( APIENTRY *dllTexCoord4d )( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
static void ( APIENTRY *dllTexCoord4dv )( const GLdouble *v );
static void ( APIENTRY *dllTexCoord4f )( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
static void ( APIENTRY *dllTexCoord4fv )( const GLfloat *v );
static void ( APIENTRY *dllTexCoord4i )( GLint s, GLint t, GLint r, GLint q );
static void ( APIENTRY *dllTexCoord4iv )( const GLint *v );
static void ( APIENTRY *dllTexCoord4s )( GLshort s, GLshort t, GLshort r, GLshort q );
static void ( APIENTRY *dllTexCoord4sv )( const GLshort *v );
static void ( APIENTRY *dllTexCoordPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer );
static void ( APIENTRY *dllTexEnvf )( GLenum target, GLenum pname, GLfloat param );
static void ( APIENTRY *dllTexEnvfv )( GLenum target, GLenum pname, const GLfloat *params );
static void ( APIENTRY *dllTexEnvi )( GLenum target, GLenum pname, GLint param );
static void ( APIENTRY *dllTexEnviv )( GLenum target, GLenum pname, const GLint *params );
static void ( APIENTRY *dllTexGend )( GLenum coord, GLenum pname, GLdouble param );
static void ( APIENTRY *dllTexGendv )( GLenum coord, GLenum pname, const GLdouble *params );
static void ( APIENTRY *dllTexGenf )( GLenum coord, GLenum pname, GLfloat param );
static void ( APIENTRY *dllTexGenfv )( GLenum coord, GLenum pname, const GLfloat *params );
static void ( APIENTRY *dllTexGeni )( GLenum coord, GLenum pname, GLint param );
static void ( APIENTRY *dllTexGeniv )( GLenum coord, GLenum pname, const GLint *params );
static void ( APIENTRY *dllTexImage1D )( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border,
		GLenum format, GLenum type, const GLvoid *pixels );
static void ( APIENTRY *dllTexImage2D )( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
		GLint border, GLenum format, GLenum type, const GLvoid *pixels );
static void ( APIENTRY *dllTexParameterf )( GLenum target, GLenum pname, GLfloat param );
static void ( APIENTRY *dllTexParameterfv )( GLenum target, GLenum pname, const GLfloat *params );
static void ( APIENTRY *dllTexParameteri )( GLenum target, GLenum pname, GLint param );
static void ( APIENTRY *dllTexParameteriv )( GLenum target, GLenum pname, const GLint *params );
static void ( APIENTRY *dllTexSubImage1D )( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type,
		const GLvoid *pixels );
static void ( APIENTRY *dllTexSubImage2D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
		GLsizei height, GLenum format, GLenum type, const GLvoid *pixels );
static void ( APIENTRY *dllTranslated )( GLdouble x, GLdouble y, GLdouble z );
static void ( APIENTRY *dllTranslatef )( GLfloat x, GLfloat y, GLfloat z );
static void ( APIENTRY *dllVertex2d )( GLdouble x, GLdouble y );
static void ( APIENTRY *dllVertex2dv )( const GLdouble *v );
static void ( APIENTRY *dllVertex2f )( GLfloat x, GLfloat y );
static void ( APIENTRY *dllVertex2fv )( const GLfloat *v );
static void ( APIENTRY *dllVertex2i )( GLint x, GLint y );
static void ( APIENTRY *dllVertex2iv )( const GLint *v );
static void ( APIENTRY *dllVertex2s )( GLshort x, GLshort y );
static void ( APIENTRY *dllVertex2sv )( const GLshort *v );
static void ( APIENTRY *dllVertex3d )( GLdouble x, GLdouble y, GLdouble z );
static void ( APIENTRY *dllVertex3dv )( const GLdouble *v );
static void ( APIENTRY *dllVertex3f )( GLfloat x, GLfloat y, GLfloat z );
static void ( APIENTRY *dllVertex3fv )( const GLfloat *v );
static void ( APIENTRY *dllVertex3i )( GLint x, GLint y, GLint z );
static void ( APIENTRY *dllVertex3iv )( const GLint *v );
static void ( APIENTRY *dllVertex3s )( GLshort x, GLshort y, GLshort z );
static void ( APIENTRY *dllVertex3sv )( const GLshort *v );
static void ( APIENTRY *dllVertex4d )( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
static void ( APIENTRY *dllVertex4dv )( const GLdouble *v );
static void ( APIENTRY *dllVertex4f )( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
static void ( APIENTRY *dllVertex4fv )( const GLfloat *v );
static void ( APIENTRY *dllVertex4i )( GLint x, GLint y, GLint z, GLint w );
static void ( APIENTRY *dllVertex4iv )( const GLint *v );
static void ( APIENTRY *dllVertex4s )( GLshort x, GLshort y, GLshort z, GLshort w );
static void ( APIENTRY *dllVertex4sv )( const GLshort *v );
static void ( APIENTRY *dllVertexPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer );
static void ( APIENTRY *dllViewport )( GLint x, GLint y, GLsizei width, GLsizei height );

static void APIENTRY
logAccum ( GLenum op, GLfloat value )
{
	fprintf( glw_state.log_fp, "glAccum\n" );
	dllAccum( op, value );
}

static void APIENTRY
logAlphaFunc ( GLenum func, GLclampf ref )
{
	fprintf( glw_state.log_fp, "glAlphaFunc( 0x%x, %f )\n", func, ref );
	dllAlphaFunc( func, ref );
}

static GLboolean APIENTRY
logAreTexturesResident ( GLsizei n, const GLuint *textures, GLboolean *residences )
{
	fprintf( glw_state.log_fp, "glAreTexturesResident\n" );
	return ( dllAreTexturesResident( n, textures, residences ) );
}

static void APIENTRY
logArrayElement ( GLint i )
{
	fprintf( glw_state.log_fp, "glArrayElement\n" );
	dllArrayElement( i );
}

static void APIENTRY
logBegin ( GLenum mode )
{
	fprintf( glw_state.log_fp, "glBegin( 0x%x )\n", mode );
	dllBegin( mode );
}

static void APIENTRY
logBindTexture ( GLenum target, GLuint texture )
{
	fprintf( glw_state.log_fp, "glBindTexture( 0x%x, %u )\n", target, texture );
	dllBindTexture( target, texture );
}

static void APIENTRY
logBitmap ( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap )
{
	fprintf( glw_state.log_fp, "glBitmap\n" );
	dllBitmap( width, height, xorig, yorig, xmove, ymove, bitmap );
}

static void APIENTRY
logBlendFunc ( GLenum sfactor, GLenum dfactor )
{
	fprintf( glw_state.log_fp, "glBlendFunc( 0x%x, 0x%x )\n", sfactor, dfactor );
	dllBlendFunc( sfactor, dfactor );
}

static void APIENTRY
logCallList ( GLuint list )
{
	fprintf( glw_state.log_fp, "glCallList( %u )\n", list );
	dllCallList( list );
}

static void APIENTRY
logCallLists ( GLsizei n, GLenum type, const void *lists )
{
	fprintf( glw_state.log_fp, "glCallLists\n" );
	dllCallLists( n, type, lists );
}

static void APIENTRY
logClear ( GLbitfield mask )
{
	fprintf( glw_state.log_fp, "glClear\n" );
	dllClear( mask );
}

static void APIENTRY
logClearAccum ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
{
	fprintf( glw_state.log_fp, "glClearAccum\n" );
	dllClearAccum( red, green, blue, alpha );
}

static void APIENTRY
logClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
{
	fprintf( glw_state.log_fp, "glClearColor\n" );
	dllClearColor( red, green, blue, alpha );
}

static void APIENTRY
logClearDepth ( GLclampd depth )
{
	fprintf( glw_state.log_fp, "glClearDepth\n" );
	dllClearDepth( depth );
}

static void APIENTRY
logClearIndex ( GLfloat c )
{
	fprintf( glw_state.log_fp, "glClearIndex\n" );
	dllClearIndex( c );
}

static void APIENTRY
logClearStencil ( GLint s )
{
	fprintf( glw_state.log_fp, "glClearStencil\n" );
	dllClearStencil( s );
}

static void APIENTRY
logClipPlane ( GLenum plane, const GLdouble *equation )
{
	fprintf( glw_state.log_fp, "glClipPlane\n" );
	dllClipPlane( plane, equation );
}

static void APIENTRY
logColor3b ( GLbyte red, GLbyte green, GLbyte blue )
{
	fprintf( glw_state.log_fp, "glColor3b\n" );
	dllColor3b( red, green, blue );
}

static void APIENTRY
logColor3bv ( const GLbyte *v )
{
	fprintf( glw_state.log_fp, "glColor3bv\n" );
	dllColor3bv( v );
}

static void APIENTRY
logColor3d ( GLdouble red, GLdouble green, GLdouble blue )
{
	fprintf( glw_state.log_fp, "glColor3d\n" );
	dllColor3d( red, green, blue );
}

static void APIENTRY
logColor3dv ( const GLdouble *v )
{
	fprintf( glw_state.log_fp, "glColor3dv\n" );
	dllColor3dv( v );
}

static void APIENTRY
logColor3f ( GLfloat red, GLfloat green, GLfloat blue )
{
	fprintf( glw_state.log_fp, "glColor3f\n" );
	dllColor3f( red, green, blue );
}

static void APIENTRY
logColor3fv ( const GLfloat *v )
{
	fprintf( glw_state.log_fp, "glColor3fv\n" );
	dllColor3fv( v );
}

static void APIENTRY
logColor3i ( GLint red, GLint green, GLint blue )
{
	fprintf( glw_state.log_fp, "glColor3i\n" );
	dllColor3i( red, green, blue );
}

static void APIENTRY
logColor3iv ( const GLint *v )
{
	fprintf( glw_state.log_fp, "glColor3iv\n" );
	dllColor3iv( v );
}

static void APIENTRY
logColor3s ( GLshort red, GLshort green, GLshort blue )
{
	fprintf( glw_state.log_fp, "glColor3s\n" );
	dllColor3s( red, green, blue );
}

static void APIENTRY
logColor3sv ( const GLshort *v )
{
	fprintf( glw_state.log_fp, "glColor3sv\n" );
	dllColor3sv( v );
}

static void APIENTRY
logColor3ub ( GLubyte red, GLubyte green, GLubyte blue )
{
	fprintf( glw_state.log_fp, "glColor3ub\n" );
	dllColor3ub( red, green, blue );
}

static void APIENTRY
logColor3ubv ( const GLubyte *v )
{
	fprintf( glw_state.log_fp, "glColor3ubv\n" );
	dllColor3ubv( v );
}

#define SIG( x ) fprintf( glw_state.log_fp, x "\n" )

static void APIENTRY
logColor3ui ( GLuint red, GLuint green, GLuint blue )
{
	SIG( "glColor3ui" );
	dllColor3ui( red, green, blue );
}

static void APIENTRY
logColor3uiv ( const GLuint *v )
{
	SIG( "glColor3uiv" );
	dllColor3uiv( v );
}

static void APIENTRY
logColor3us ( GLushort red, GLushort green, GLushort blue )
{
	SIG( "glColor3us" );
	dllColor3us( red, green, blue );
}

static void APIENTRY
logColor3usv ( const GLushort *v )
{
	SIG( "glColor3usv" );
	dllColor3usv( v );
}

static void APIENTRY
logColor4b ( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha )
{
	SIG( "glColor4b" );
	dllColor4b( red, green, blue, alpha );
}

static void APIENTRY
logColor4bv ( const GLbyte *v )
{
	SIG( "glColor4bv" );
	dllColor4bv( v );
}

static void APIENTRY
logColor4d ( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha )
{
	SIG( "glColor4d" );
	dllColor4d( red, green, blue, alpha );
}

static void APIENTRY
logColor4dv ( const GLdouble *v )
{
	SIG( "glColor4dv" );
	dllColor4dv( v );
}

static void APIENTRY
logColor4f ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
{
	fprintf( glw_state.log_fp, "glColor4f( %f,%f,%f,%f )\n", red, green, blue, alpha );
	dllColor4f( red, green, blue, alpha );
}

static void APIENTRY
logColor4fv ( const GLfloat *v )
{
	fprintf( glw_state.log_fp, "glColor4fv( %f,%f,%f,%f )\n", v [ 0 ], v [ 1 ], v [ 2 ], v [ 3 ] );
	dllColor4fv( v );
}

static void APIENTRY
logColor4i ( GLint red, GLint green, GLint blue, GLint alpha )
{
	SIG( "glColor4i" );
	dllColor4i( red, green, blue, alpha );
}

static void APIENTRY
logColor4iv ( const GLint *v )
{
	SIG( "glColor4iv" );
	dllColor4iv( v );
}

static void APIENTRY
logColor4s ( GLshort red, GLshort green, GLshort blue, GLshort alpha )
{
	SIG( "glColor4s" );
	dllColor4s( red, green, blue, alpha );
}

static void APIENTRY
logColor4sv ( const GLshort *v )
{
	SIG( "glColor4sv" );
	dllColor4sv( v );
}

static void APIENTRY
logColor4ub ( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
{
	SIG( "glColor4b" );
	dllColor4b( red, green, blue, alpha );
}

static void APIENTRY
logColor4ubv ( const GLubyte *v )
{
	SIG( "glColor4ubv" );
	dllColor4ubv( v );
}

static void APIENTRY
logColor4ui ( GLuint red, GLuint green, GLuint blue, GLuint alpha )
{
	SIG( "glColor4ui" );
	dllColor4ui( red, green, blue, alpha );
}

static void APIENTRY
logColor4uiv ( const GLuint *v )
{
	SIG( "glColor4uiv" );
	dllColor4uiv( v );
}

static void APIENTRY
logColor4us ( GLushort red, GLushort green, GLushort blue, GLushort alpha )
{
	SIG( "glColor4us" );
	dllColor4us( red, green, blue, alpha );
}

static void APIENTRY
logColor4usv ( const GLushort *v )
{
	SIG( "glColor4usv" );
	dllColor4usv( v );
}

static void APIENTRY
logColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )
{
	SIG( "glColorMask" );
	dllColorMask( red, green, blue, alpha );
}

static void APIENTRY
logColorMaterial ( GLenum face, GLenum mode )
{
	SIG( "glColorMaterial" );
	dllColorMaterial( face, mode );
}

static void APIENTRY
logColorPointer ( GLint size, GLenum type, GLsizei stride, const void *pointer )
{
	SIG( "glColorPointer" );
	dllColorPointer( size, type, stride, pointer );
}

static void APIENTRY
logCopyPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type )
{
	SIG( "glCopyPixels" );
	dllCopyPixels( x, y, width, height, type );
}

static void APIENTRY
logCopyTexImage1D ( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border )
{
	SIG( "glCopyTexImage1D" );
	dllCopyTexImage1D( target, level, internalFormat, x, y, width, border );
}

static void APIENTRY
logCopyTexImage2D ( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height,
		GLint border )
{
	SIG( "glCopyTexImage2D" );
	dllCopyTexImage2D( target, level, internalFormat, x, y, width, height, border );
}

static void APIENTRY
logCopyTexSubImage1D ( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width )
{
	SIG( "glCopyTexSubImage1D" );
	dllCopyTexSubImage1D( target, level, xoffset, x, y, width );
}

static void APIENTRY
logCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height )
{
	SIG( "glCopyTexSubImage2D" );
	dllCopyTexSubImage2D( target, level, xoffset, yoffset, x, y, width, height );
}

static void APIENTRY
logCullFace ( GLenum mode )
{
	SIG( "glCullFace" );
	dllCullFace( mode );
}

static void APIENTRY
logDeleteLists ( GLuint list, GLsizei range )
{
	SIG( "glDeleteLists" );
	dllDeleteLists( list, range );
}

static void APIENTRY
logDeleteTextures ( GLsizei n, const GLuint *textures )
{
	SIG( "glDeleteTextures" );
	dllDeleteTextures( n, textures );
}

static void APIENTRY
logDepthFunc ( GLenum func )
{
	SIG( "glDepthFunc" );
	dllDepthFunc( func );
}

static void APIENTRY
logDepthMask ( GLboolean flag )
{
	SIG( "glDepthMask" );
	dllDepthMask( flag );
}

static void APIENTRY
logDepthRange ( GLclampd zNear, GLclampd zFar )
{
	SIG( "glDepthRange" );
	dllDepthRange( zNear, zFar );
}

static void APIENTRY
logDisable ( GLenum cap )
{
	fprintf( glw_state.log_fp, "glDisable( 0x%x )\n", cap );
	dllDisable( cap );
}

static void APIENTRY
logDisableClientState ( GLenum array )
{
	SIG( "glDisableClientState" );
	dllDisableClientState( array );
}

static void APIENTRY
logDrawArrays ( GLenum mode, GLint first, GLsizei count )
{
	SIG( "glDrawArrays" );
	dllDrawArrays( mode, first, count );
}

static void APIENTRY
logDrawBuffer ( GLenum mode )
{
	SIG( "glDrawBuffer" );
	dllDrawBuffer( mode );
}

static void APIENTRY
logDrawElements ( GLenum mode, GLsizei count, GLenum type, const void *indices )
{
	SIG( "glDrawElements" );
	dllDrawElements( mode, count, type, indices );
}

static void APIENTRY
logDrawPixels ( GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels )
{
	SIG( "glDrawPixels" );
	dllDrawPixels( width, height, format, type, pixels );
}

static void APIENTRY
logEdgeFlag ( GLboolean flag )
{
	SIG( "glEdgeFlag" );
	dllEdgeFlag( flag );
}

static void APIENTRY
logEdgeFlagPointer ( GLsizei stride, const void *pointer )
{
	SIG( "glEdgeFlagPointer" );
	dllEdgeFlagPointer( stride, pointer );
}

static void APIENTRY
logEdgeFlagv ( const GLboolean *flag )
{
	SIG( "glEdgeFlagv" );
	dllEdgeFlagv( flag );
}

static void APIENTRY
logEnable ( GLenum cap )
{
	fprintf( glw_state.log_fp, "glEnable( 0x%x )\n", cap );
	dllEnable( cap );
}

static void APIENTRY
logEnableClientState ( GLenum array )
{
	SIG( "glEnableClientState" );
	dllEnableClientState( array );
}

static void APIENTRY
logEnd ( void )
{
	SIG( "glEnd" );
	dllEnd();
}

static void APIENTRY
logEndList ( void )
{
	SIG( "glEndList" );
	dllEndList();
}

static void APIENTRY
logEvalCoord1d ( GLdouble u )
{
	SIG( "glEvalCoord1d" );
	dllEvalCoord1d( u );
}

static void APIENTRY
logEvalCoord1dv ( const GLdouble *u )
{
	SIG( "glEvalCoord1dv" );
	dllEvalCoord1dv( u );
}

static void APIENTRY
logEvalCoord1f ( GLfloat u )
{
	SIG( "glEvalCoord1f" );
	dllEvalCoord1f( u );
}

static void APIENTRY
logEvalCoord1fv ( const GLfloat *u )
{
	SIG( "glEvalCoord1fv" );
	dllEvalCoord1fv( u );
}

static void APIENTRY
logEvalCoord2d ( GLdouble u, GLdouble v )
{
	SIG( "glEvalCoord2d" );
	dllEvalCoord2d( u, v );
}

static void APIENTRY
logEvalCoord2dv ( const GLdouble *u )
{
	SIG( "glEvalCoord2dv" );
	dllEvalCoord2dv( u );
}

static void APIENTRY
logEvalCoord2f ( GLfloat u, GLfloat v )
{
	SIG( "glEvalCoord2f" );
	dllEvalCoord2f( u, v );
}

static void APIENTRY
logEvalCoord2fv ( const GLfloat *u )
{
	SIG( "glEvalCoord2fv" );
	dllEvalCoord2fv( u );
}

static void APIENTRY
logEvalMesh1 ( GLenum mode, GLint i1, GLint i2 )
{
	SIG( "glEvalMesh1" );
	dllEvalMesh1( mode, i1, i2 );
}

static void APIENTRY
logEvalMesh2 ( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
{
	SIG( "glEvalMesh2" );
	dllEvalMesh2( mode, i1, i2, j1, j2 );
}

static void APIENTRY
logEvalPoint1 ( GLint i )
{
	SIG( "glEvalPoint1" );
	dllEvalPoint1( i );
}

static void APIENTRY
logEvalPoint2 ( GLint i, GLint j )
{
	SIG( "glEvalPoint2" );
	dllEvalPoint2( i, j );
}

static void APIENTRY
logFeedbackBuffer ( GLsizei size, GLenum type, GLfloat *buffer )
{
	SIG( "glFeedbackBuffer" );
	dllFeedbackBuffer( size, type, buffer );
}

static void APIENTRY
logFinish ( void )
{
	SIG( "glFinish" );
	dllFinish();
}

static void APIENTRY
logFlush ( void )
{
	SIG( "glFlush" );
	dllFlush();
}

static void APIENTRY
logFogf ( GLenum pname, GLfloat param )
{
	SIG( "glFogf" );
	dllFogf( pname, param );
}

static void APIENTRY
logFogfv ( GLenum pname, const GLfloat *params )
{
	SIG( "glFogfv" );
	dllFogfv( pname, params );
}

static void APIENTRY
logFogi ( GLenum pname, GLint param )
{
	SIG( "glFogi" );
	dllFogi( pname, param );
}

static void APIENTRY
logFogiv ( GLenum pname, const GLint *params )
{
	SIG( "glFogiv" );
	dllFogiv( pname, params );
}

static void APIENTRY
logFrontFace ( GLenum mode )
{
	SIG( "glFrontFace" );
	dllFrontFace( mode );
}

static void APIENTRY
logFrustum ( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar )
{
	SIG( "glFrustum" );
	dllFrustum( left, right, bottom, top, zNear, zFar );
}

static GLuint APIENTRY
logGenLists ( GLsizei range )
{
	SIG( "glGenLists" );
	return ( dllGenLists( range ) );
}

static void APIENTRY
logGenTextures ( GLsizei n, GLuint *textures )
{
	SIG( "glGenTextures" );
	dllGenTextures( n, textures );
}

static void APIENTRY
logGetBooleanv ( GLenum pname, GLboolean *params )
{
	SIG( "glGetBooleanv" );
	dllGetBooleanv( pname, params );
}

static void APIENTRY
logGetClipPlane ( GLenum plane, GLdouble *equation )
{
	SIG( "glGetClipPlane" );
	dllGetClipPlane( plane, equation );
}

static void APIENTRY
logGetDoublev ( GLenum pname, GLdouble *params )
{
	SIG( "glGetDoublev" );
	dllGetDoublev( pname, params );
}

static GLenum APIENTRY
logGetError ( void )
{
	SIG( "glGetError" );
	return ( dllGetError() );
}

static void APIENTRY
logGetFloatv ( GLenum pname, GLfloat *params )
{
	SIG( "glGetFloatv" );
	dllGetFloatv( pname, params );
}

static void APIENTRY
logGetIntegerv ( GLenum pname, GLint *params )
{
	SIG( "glGetIntegerv" );
	dllGetIntegerv( pname, params );
}

static void APIENTRY
logGetLightfv ( GLenum light, GLenum pname, GLfloat *params )
{
	SIG( "glGetLightfv" );
	dllGetLightfv( light, pname, params );
}

static void APIENTRY
logGetLightiv ( GLenum light, GLenum pname, GLint *params )
{
	SIG( "glGetLightiv" );
	dllGetLightiv( light, pname, params );
}

static void APIENTRY
logGetMapdv ( GLenum target, GLenum query, GLdouble *v )
{
	SIG( "glGetMapdv" );
	dllGetMapdv( target, query, v );
}

static void APIENTRY
logGetMapfv ( GLenum target, GLenum query, GLfloat *v )
{
	SIG( "glGetMapfv" );
	dllGetMapfv( target, query, v );
}

static void APIENTRY
logGetMapiv ( GLenum target, GLenum query, GLint *v )
{
	SIG( "glGetMapiv" );
	dllGetMapiv( target, query, v );
}

static void APIENTRY
logGetMaterialfv ( GLenum face, GLenum pname, GLfloat *params )
{
	SIG( "glGetMaterialfv" );
	dllGetMaterialfv( face, pname, params );
}

static void APIENTRY
logGetMaterialiv ( GLenum face, GLenum pname, GLint *params )
{
	SIG( "glGetMaterialiv" );
	dllGetMaterialiv( face, pname, params );
}

static void APIENTRY
logGetPixelMapfv ( GLenum map, GLfloat *values )
{
	SIG( "glGetPixelMapfv" );
	dllGetPixelMapfv( map, values );
}

static void APIENTRY
logGetPixelMapuiv ( GLenum map, GLuint *values )
{
	SIG( "glGetPixelMapuiv" );
	dllGetPixelMapuiv( map, values );
}

static void APIENTRY
logGetPixelMapusv ( GLenum map, GLushort *values )
{
	SIG( "glGetPixelMapusv" );
	dllGetPixelMapusv( map, values );
}

static void APIENTRY
logGetPointerv ( GLenum pname, GLvoid **params )
{
	SIG( "glGetPointerv" );
	dllGetPointerv( pname, params );
}

static void APIENTRY
logGetPolygonStipple ( GLubyte *mask )
{
	SIG( "glGetPolygonStipple" );
	dllGetPolygonStipple( mask );
}

static const GLubyte *APIENTRY
logGetString ( GLenum name )
{
	SIG( "glGetString" );
	return ( dllGetString( name ) );
}

static void APIENTRY
logGetTexEnvfv ( GLenum target, GLenum pname, GLfloat *params )
{
	SIG( "glGetTexEnvfv" );
	dllGetTexEnvfv( target, pname, params );
}

static void APIENTRY
logGetTexEnviv ( GLenum target, GLenum pname, GLint *params )
{
	SIG( "glGetTexEnviv" );
	dllGetTexEnviv( target, pname, params );
}

static void APIENTRY
logGetTexGendv ( GLenum coord, GLenum pname, GLdouble *params )
{
	SIG( "glGetTexGendv" );
	dllGetTexGendv( coord, pname, params );
}

static void APIENTRY
logGetTexGenfv ( GLenum coord, GLenum pname, GLfloat *params )
{
	SIG( "glGetTexGenfv" );
	dllGetTexGenfv( coord, pname, params );
}

static void APIENTRY
logGetTexGeniv ( GLenum coord, GLenum pname, GLint *params )
{
	SIG( "glGetTexGeniv" );
	dllGetTexGeniv( coord, pname, params );
}

static void APIENTRY
logGetTexImage ( GLenum target, GLint level, GLenum format, GLenum type, void *pixels )
{
	SIG( "glGetTexImage" );
	dllGetTexImage( target, level, format, type, pixels );
}

static void APIENTRY
logGetTexLevelParameterfv ( GLenum target, GLint level, GLenum pname, GLfloat *params )
{
	SIG( "glGetTexLevelParameterfv" );
	dllGetTexLevelParameterfv( target, level, pname, params );
}

static void APIENTRY
logGetTexLevelParameteriv ( GLenum target, GLint level, GLenum pname, GLint *params )
{
	SIG( "glGetTexLevelParameteriv" );
	dllGetTexLevelParameteriv( target, level, pname, params );
}

static void APIENTRY
logGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params )
{
	SIG( "glGetTexParameterfv" );
	dllGetTexParameterfv( target, pname, params );
}

static void APIENTRY
logGetTexParameteriv ( GLenum target, GLenum pname, GLint *params )
{
	SIG( "glGetTexParameteriv" );
	dllGetTexParameteriv( target, pname, params );
}

static void APIENTRY
logHint ( GLenum target, GLenum mode )
{
	fprintf( glw_state.log_fp, "glHint( 0x%x, 0x%x )\n", target, mode );
	dllHint( target, mode );
}

static void APIENTRY
logIndexMask ( GLuint mask )
{
	SIG( "glIndexMask" );
	dllIndexMask( mask );
}

static void APIENTRY
logIndexPointer ( GLenum type, GLsizei stride, const void *pointer )
{
	SIG( "glIndexPointer" );
	dllIndexPointer( type, stride, pointer );
}

static void APIENTRY
logIndexd ( GLdouble c )
{
	SIG( "glIndexd" );
	dllIndexd( c );
}

static void APIENTRY
logIndexdv ( const GLdouble *c )
{
	SIG( "glIndexdv" );
	dllIndexdv( c );
}

static void APIENTRY
logIndexf ( GLfloat c )
{
	SIG( "glIndexf" );
	dllIndexf( c );
}

static void APIENTRY
logIndexfv ( const GLfloat *c )
{
	SIG( "glIndexfv" );
	dllIndexfv( c );
}

static void APIENTRY
logIndexi ( GLint c )
{
	SIG( "glIndexi" );
	dllIndexi( c );
}

static void APIENTRY
logIndexiv ( const GLint *c )
{
	SIG( "glIndexiv" );
	dllIndexiv( c );
}

static void APIENTRY
logIndexs ( GLshort c )
{
	SIG( "glIndexs" );
	dllIndexs( c );
}

static void APIENTRY
logIndexsv ( const GLshort *c )
{
	SIG( "glIndexsv" );
	dllIndexsv( c );
}

static void APIENTRY
logIndexub ( GLubyte c )
{
	SIG( "glIndexub" );
	dllIndexub( c );
}

static void APIENTRY
logIndexubv ( const GLubyte *c )
{
	SIG( "glIndexubv" );
	dllIndexubv( c );
}

static void APIENTRY
logInitNames ( void )
{
	SIG( "glInitNames" );
	dllInitNames();
}

static void APIENTRY
logInterleavedArrays ( GLenum format, GLsizei stride, const void *pointer )
{
	SIG( "glInterleavedArrays" );
	dllInterleavedArrays( format, stride, pointer );
}

static GLboolean APIENTRY
logIsEnabled ( GLenum cap )
{
	SIG( "glIsEnabled" );
	return ( dllIsEnabled( cap ) );
}

static GLboolean APIENTRY
logIsList ( GLuint list )
{
	SIG( "glIsList" );
	return ( dllIsList( list ) );
}

static GLboolean APIENTRY
logIsTexture ( GLuint texture )
{
	SIG( "glIsTexture" );
	return ( dllIsTexture( texture ) );
}

static void APIENTRY
logLightModelf ( GLenum pname, GLfloat param )
{
	SIG( "glLightModelf" );
	dllLightModelf( pname, param );
}

static void APIENTRY
logLightModelfv ( GLenum pname, const GLfloat *params )
{
	SIG( "glLightModelfv" );
	dllLightModelfv( pname, params );
}

static void APIENTRY
logLightModeli ( GLenum pname, GLint param )
{
	SIG( "glLightModeli" );
	dllLightModeli( pname, param );
}

static void APIENTRY
logLightModeliv ( GLenum pname, const GLint *params )
{
	SIG( "glLightModeliv" );
	dllLightModeliv( pname, params );
}

static void APIENTRY
logLightf ( GLenum light, GLenum pname, GLfloat param )
{
	SIG( "glLightf" );
	dllLightf( light, pname, param );
}

static void APIENTRY
logLightfv ( GLenum light, GLenum pname, const GLfloat *params )
{
	SIG( "glLightfv" );
	dllLightfv( light, pname, params );
}

static void APIENTRY
logLighti ( GLenum light, GLenum pname, GLint param )
{
	SIG( "glLighti" );
	dllLighti( light, pname, param );
}

static void APIENTRY
logLightiv ( GLenum light, GLenum pname, const GLint *params )
{
	SIG( "glLightiv" );
	dllLightiv( light, pname, params );
}

static void APIENTRY
logLineStipple ( GLint factor, GLushort pattern )
{
	SIG( "glLineStipple" );
	dllLineStipple( factor, pattern );
}

static void APIENTRY
logLineWidth ( GLfloat width )
{
	SIG( "glLineWidth" );
	dllLineWidth( width );
}

static void APIENTRY
logListBase ( GLuint base )
{
	SIG( "glListBase" );
	dllListBase( base );
}

static void APIENTRY
logLoadIdentity ( void )
{
	SIG( "glLoadIdentity" );
	dllLoadIdentity();
}

static void APIENTRY
logLoadMatrixd ( const GLdouble *m )
{
	SIG( "glLoadMatrixd" );
	dllLoadMatrixd( m );
}

static void APIENTRY
logLoadMatrixf ( const GLfloat *m )
{
	SIG( "glLoadMatrixf" );
	dllLoadMatrixf( m );
}

static void APIENTRY
logLoadName ( GLuint name )
{
	SIG( "glLoadName" );
	dllLoadName( name );
}

static void APIENTRY
logLogicOp ( GLenum opcode )
{
	SIG( "glLogicOp" );
	dllLogicOp( opcode );
}

static void APIENTRY
logMap1d ( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points )
{
	SIG( "glMap1d" );
	dllMap1d( target, u1, u2, stride, order, points );
}

static void APIENTRY
logMap1f ( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points )
{
	SIG( "glMap1f" );
	dllMap1f( target, u1, u2, stride, order, points );
}

static void APIENTRY
logMap2d ( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride,
		GLint vorder,
		const GLdouble *points )
{
	SIG( "glMap2d" );
	dllMap2d( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points );
}

static void APIENTRY
logMap2f ( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride,
		GLint vorder,
		const GLfloat *points )
{
	SIG( "glMap2f" );
	dllMap2f( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points );
}

static void APIENTRY
logMapGrid1d ( GLint un, GLdouble u1, GLdouble u2 )
{
	SIG( "glMapGrid1d" );
	dllMapGrid1d( un, u1, u2 );
}

static void APIENTRY
logMapGrid1f ( GLint un, GLfloat u1, GLfloat u2 )
{
	SIG( "glMapGrid1f" );
	dllMapGrid1f( un, u1, u2 );
}

static void APIENTRY
logMapGrid2d ( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 )
{
	SIG( "glMapGrid2d" );
	dllMapGrid2d( un, u1, u2, vn, v1, v2 );
}

static void APIENTRY
logMapGrid2f ( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 )
{
	SIG( "glMapGrid2f" );
	dllMapGrid2f( un, u1, u2, vn, v1, v2 );
}

static void APIENTRY
logMaterialf ( GLenum face, GLenum pname, GLfloat param )
{
	SIG( "glMaterialf" );
	dllMaterialf( face, pname, param );
}

static void APIENTRY
logMaterialfv ( GLenum face, GLenum pname, const GLfloat *params )
{
	SIG( "glMaterialfv" );
	dllMaterialfv( face, pname, params );
}

static void APIENTRY
logMateriali ( GLenum face, GLenum pname, GLint param )
{
	SIG( "glMateriali" );
	dllMateriali( face, pname, param );
}

static void APIENTRY
logMaterialiv ( GLenum face, GLenum pname, const GLint *params )
{
	SIG( "glMaterialiv" );
	dllMaterialiv( face, pname, params );
}

static void APIENTRY
logMatrixMode ( GLenum mode )
{
	SIG( "glMatrixMode" );
	dllMatrixMode( mode );
}

static void APIENTRY
logMultMatrixd ( const GLdouble *m )
{
	SIG( "glMultMatrixd" );
	dllMultMatrixd( m );
}

static void APIENTRY
logMultMatrixf ( const GLfloat *m )
{
	SIG( "glMultMatrixf" );
	dllMultMatrixf( m );
}

static void APIENTRY
logNewList ( GLuint list, GLenum mode )
{
	SIG( "glNewList" );
	dllNewList( list, mode );
}

static void APIENTRY
logNormal3b ( GLbyte nx, GLbyte ny, GLbyte nz )
{
	SIG( "glNormal3b" );
	dllNormal3b( nx, ny, nz );
}

static void APIENTRY
logNormal3bv ( const GLbyte *v )
{
	SIG( "glNormal3bv" );
	dllNormal3bv( v );
}

static void APIENTRY
logNormal3d ( GLdouble nx, GLdouble ny, GLdouble nz )
{
	SIG( "glNormal3d" );
	dllNormal3d( nx, ny, nz );
}

static void APIENTRY
logNormal3dv ( const GLdouble *v )
{
	SIG( "glNormal3dv" );
	dllNormal3dv( v );
}

static void APIENTRY
logNormal3f ( GLfloat nx, GLfloat ny, GLfloat nz )
{
	SIG( "glNormal3f" );
	dllNormal3f( nx, ny, nz );
}

static void APIENTRY
logNormal3fv ( const GLfloat *v )
{
	SIG( "glNormal3fv" );
	dllNormal3fv( v );
}

static void APIENTRY
logNormal3i ( GLint nx, GLint ny, GLint nz )
{
	SIG( "glNormal3i" );
	dllNormal3i( nx, ny, nz );
}

static void APIENTRY
logNormal3iv ( const GLint *v )
{
	SIG( "glNormal3iv" );
	dllNormal3iv( v );
}

static void APIENTRY
logNormal3s ( GLshort nx, GLshort ny, GLshort nz )
{
	SIG( "glNormal3s" );
	dllNormal3s( nx, ny, nz );
}

static void APIENTRY
logNormal3sv ( const GLshort *v )
{
	SIG( "glNormal3sv" );
	dllNormal3sv( v );
}

static void APIENTRY
logNormalPointer ( GLenum type, GLsizei stride, const void *pointer )
{
	SIG( "glNormalPointer" );
	dllNormalPointer( type, stride, pointer );
}

static void APIENTRY
logOrtho ( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar )
{
	SIG( "glOrtho" );
	dllOrtho( left, right, bottom, top, zNear, zFar );
}

static void APIENTRY
logPassThrough ( GLfloat token )
{
	SIG( "glPassThrough" );
	dllPassThrough( token );
}

static void APIENTRY
logPixelMapfv ( GLenum map, GLsizei mapsize, const GLfloat *values )
{
	SIG( "glPixelMapfv" );
	dllPixelMapfv( map, mapsize, values );
}

static void APIENTRY
logPixelMapuiv ( GLenum map, GLsizei mapsize, const GLuint *values )
{
	SIG( "glPixelMapuiv" );
	dllPixelMapuiv( map, mapsize, values );
}

static void APIENTRY
logPixelMapusv ( GLenum map, GLsizei mapsize, const GLushort *values )
{
	SIG( "glPixelMapusv" );
	dllPixelMapusv( map, mapsize, values );
}

static void APIENTRY
logPixelStoref ( GLenum pname, GLfloat param )
{
	SIG( "glPixelStoref" );
	dllPixelStoref( pname, param );
}

static void APIENTRY
logPixelStorei ( GLenum pname, GLint param )
{
	SIG( "glPixelStorei" );
	dllPixelStorei( pname, param );
}

static void APIENTRY
logPixelTransferf ( GLenum pname, GLfloat param )
{
	SIG( "glPixelTransferf" );
	dllPixelTransferf( pname, param );
}

static void APIENTRY
logPixelTransferi ( GLenum pname, GLint param )
{
	SIG( "glPixelTransferi" );
	dllPixelTransferi( pname, param );
}

static void APIENTRY
logPixelZoom ( GLfloat xfactor, GLfloat yfactor )
{
	SIG( "glPixelZoom" );
	dllPixelZoom( xfactor, yfactor );
}

static void APIENTRY
logPointSize ( GLfloat size )
{
	SIG( "glPointSize" );
	dllPointSize( size );
}

static void APIENTRY
logPolygonMode ( GLenum face, GLenum mode )
{
	fprintf( glw_state.log_fp, "glPolygonMode( 0x%x, 0x%x )\n", face, mode );
	dllPolygonMode( face, mode );
}

static void APIENTRY
logPolygonOffset ( GLfloat factor, GLfloat units )
{
	SIG( "glPolygonOffset" );
	dllPolygonOffset( factor, units );
}

static void APIENTRY
logPolygonStipple ( const GLubyte *mask )
{
	SIG( "glPolygonStipple" );
	dllPolygonStipple( mask );
}

static void APIENTRY
logPopAttrib ( void )
{
	SIG( "glPopAttrib" );
	dllPopAttrib();
}

static void APIENTRY
logPopClientAttrib ( void )
{
	SIG( "glPopClientAttrib" );
	dllPopClientAttrib();
}

static void APIENTRY
logPopMatrix ( void )
{
	SIG( "glPopMatrix" );
	dllPopMatrix();
}

static void APIENTRY
logPopName ( void )
{
	SIG( "glPopName" );
	dllPopName();
}

static void APIENTRY
logPrioritizeTextures ( GLsizei n, const GLuint *textures, const GLclampf *priorities )
{
	SIG( "glPrioritizeTextures" );
	dllPrioritizeTextures( n, textures, priorities );
}

static void APIENTRY
logPushAttrib ( GLbitfield mask )
{
	SIG( "glPushAttrib" );
	dllPushAttrib( mask );
}

static void APIENTRY
logPushClientAttrib ( GLbitfield mask )
{
	SIG( "glPushClientAttrib" );
	dllPushClientAttrib( mask );
}

static void APIENTRY
logPushMatrix ( void )
{
	SIG( "glPushMatrix" );
	dllPushMatrix();
}

static void APIENTRY
logPushName ( GLuint name )
{
	SIG( "glPushName" );
	dllPushName( name );
}

static void APIENTRY
logRasterPos2d ( GLdouble x, GLdouble y )
{
	SIG( "glRasterPot2d" );
	dllRasterPos2d( x, y );
}

static void APIENTRY
logRasterPos2dv ( const GLdouble *v )
{
	SIG( "glRasterPos2dv" );
	dllRasterPos2dv( v );
}

static void APIENTRY
logRasterPos2f ( GLfloat x, GLfloat y )
{
	SIG( "glRasterPos2f" );
	dllRasterPos2f( x, y );
}

static void APIENTRY
logRasterPos2fv ( const GLfloat *v )
{
	SIG( "glRasterPos2dv" );
	dllRasterPos2fv( v );
}

static void APIENTRY
logRasterPos2i ( GLint x, GLint y )
{
	SIG( "glRasterPos2if" );
	dllRasterPos2i( x, y );
}

static void APIENTRY
logRasterPos2iv ( const GLint *v )
{
	SIG( "glRasterPos2iv" );
	dllRasterPos2iv( v );
}

static void APIENTRY
logRasterPos2s ( GLshort x, GLshort y )
{
	SIG( "glRasterPos2s" );
	dllRasterPos2s( x, y );
}

static void APIENTRY
logRasterPos2sv ( const GLshort *v )
{
	SIG( "glRasterPos2sv" );
	dllRasterPos2sv( v );
}

static void APIENTRY
logRasterPos3d ( GLdouble x, GLdouble y, GLdouble z )
{
	SIG( "glRasterPos3d" );
	dllRasterPos3d( x, y, z );
}

static void APIENTRY
logRasterPos3dv ( const GLdouble *v )
{
	SIG( "glRasterPos3dv" );
	dllRasterPos3dv( v );
}

static void APIENTRY
logRasterPos3f ( GLfloat x, GLfloat y, GLfloat z )
{
	SIG( "glRasterPos3f" );
	dllRasterPos3f( x, y, z );
}

static void APIENTRY
logRasterPos3fv ( const GLfloat *v )
{
	SIG( "glRasterPos3fv" );
	dllRasterPos3fv( v );
}

static void APIENTRY
logRasterPos3i ( GLint x, GLint y, GLint z )
{
	SIG( "glRasterPos3i" );
	dllRasterPos3i( x, y, z );
}

static void APIENTRY
logRasterPos3iv ( const GLint *v )
{
	SIG( "glRasterPos3iv" );
	dllRasterPos3iv( v );
}

static void APIENTRY
logRasterPos3s ( GLshort x, GLshort y, GLshort z )
{
	SIG( "glRasterPos3s" );
	dllRasterPos3s( x, y, z );
}

static void APIENTRY
logRasterPos3sv ( const GLshort *v )
{
	SIG( "glRasterPos3sv" );
	dllRasterPos3sv( v );
}

static void APIENTRY
logRasterPos4d ( GLdouble x, GLdouble y, GLdouble z, GLdouble w )
{
	SIG( "glRasterPos4d" );
	dllRasterPos4d( x, y, z, w );
}

static void APIENTRY
logRasterPos4dv ( const GLdouble *v )
{
	SIG( "glRasterPos4dv" );
	dllRasterPos4dv( v );
}

static void APIENTRY
logRasterPos4f ( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
{
	SIG( "glRasterPos4f" );
	dllRasterPos4f( x, y, z, w );
}

static void APIENTRY
logRasterPos4fv ( const GLfloat *v )
{
	SIG( "glRasterPos4fv" );
	dllRasterPos4fv( v );
}

static void APIENTRY
logRasterPos4i ( GLint x, GLint y, GLint z, GLint w )
{
	SIG( "glRasterPos4i" );
	dllRasterPos4i( x, y, z, w );
}

static void APIENTRY
logRasterPos4iv ( const GLint *v )
{
	SIG( "glRasterPos4iv" );
	dllRasterPos4iv( v );
}

static void APIENTRY
logRasterPos4s ( GLshort x, GLshort y, GLshort z, GLshort w )
{
	SIG( "glRasterPos4s" );
	dllRasterPos4s( x, y, z, w );
}

static void APIENTRY
logRasterPos4sv ( const GLshort *v )
{
	SIG( "glRasterPos4sv" );
	dllRasterPos4sv( v );
}

static void APIENTRY
logReadBuffer ( GLenum mode )
{
	SIG( "glReadBuffer" );
	dllReadBuffer( mode );
}

static void APIENTRY
logReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels )
{
	SIG( "glReadPixels" );
	dllReadPixels( x, y, width, height, format, type, pixels );
}

static void APIENTRY
logRectd ( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 )
{
	SIG( "glRectd" );
	dllRectd( x1, y1, x2, y2 );
}

static void APIENTRY
logRectdv ( const GLdouble *v1, const GLdouble *v2 )
{
	SIG( "glRectdv" );
	dllRectdv( v1, v2 );
}

static void APIENTRY
logRectf ( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
{
	SIG( "glRectf" );
	dllRectf( x1, y1, x2, y2 );
}

static void APIENTRY
logRectfv ( const GLfloat *v1, const GLfloat *v2 )
{
	SIG( "glRectfv" );
	dllRectfv( v1, v2 );
}

static void APIENTRY
logRecti ( GLint x1, GLint y1, GLint x2, GLint y2 )
{
	SIG( "glRecti" );
	dllRecti( x1, y1, x2, y2 );
}

static void APIENTRY
logRectiv ( const GLint *v1, const GLint *v2 )
{
	SIG( "glRectiv" );
	dllRectiv( v1, v2 );
}

static void APIENTRY
logRects ( GLshort x1, GLshort y1, GLshort x2, GLshort y2 )
{
	SIG( "glRects" );
	dllRects( x1, y1, x2, y2 );
}

static void APIENTRY
logRectsv ( const GLshort *v1, const GLshort *v2 )
{
	SIG( "glRectsv" );
	dllRectsv( v1, v2 );
}

static GLint APIENTRY
logRenderMode ( GLenum mode )
{
	SIG( "glRenderMode" );
	return ( dllRenderMode( mode ) );
}

static void APIENTRY
logRotated ( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
{
	SIG( "glRotated" );
	dllRotated( angle, x, y, z );
}

static void APIENTRY
logRotatef ( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
{
	SIG( "glRotatef" );
	dllRotatef( angle, x, y, z );
}

static void APIENTRY
logScaled ( GLdouble x, GLdouble y, GLdouble z )
{
	SIG( "glScaled" );
	dllScaled( x, y, z );
}

static void APIENTRY
logScalef ( GLfloat x, GLfloat y, GLfloat z )
{
	SIG( "glScalef" );
	dllScalef( x, y, z );
}

static void APIENTRY
logScissor ( GLint x, GLint y, GLsizei width, GLsizei height )
{
	SIG( "glScissor" );
	dllScissor( x, y, width, height );
}

static void APIENTRY
logSelectBuffer ( GLsizei size, GLuint *buffer )
{
	SIG( "glSelectBuffer" );
	dllSelectBuffer( size, buffer );
}

static void APIENTRY
logShadeModel ( GLenum mode )
{
	SIG( "glShadeModel" );
	dllShadeModel( mode );
}

static void APIENTRY
logStencilFunc ( GLenum func, GLint ref, GLuint mask )
{
	SIG( "glStencilFunc" );
	dllStencilFunc( func, ref, mask );
}

static void APIENTRY
logStencilMask ( GLuint mask )
{
	SIG( "glStencilMask" );
	dllStencilMask( mask );
}

static void APIENTRY
logStencilOp ( GLenum fail, GLenum zfail, GLenum zpass )
{
	SIG( "glStencilOp" );
	dllStencilOp( fail, zfail, zpass );
}

static void APIENTRY
logTexCoord1d ( GLdouble s )
{
	SIG( "glTexCoord1d" );
	dllTexCoord1d( s );
}

static void APIENTRY
logTexCoord1dv ( const GLdouble *v )
{
	SIG( "glTexCoord1dv" );
	dllTexCoord1dv( v );
}

static void APIENTRY
logTexCoord1f ( GLfloat s )
{
	SIG( "glTexCoord1f" );
	dllTexCoord1f( s );
}

static void APIENTRY
logTexCoord1fv ( const GLfloat *v )
{
	SIG( "glTexCoord1fv" );
	dllTexCoord1fv( v );
}

static void APIENTRY
logTexCoord1i ( GLint s )
{
	SIG( "glTexCoord1i" );
	dllTexCoord1i( s );
}

static void APIENTRY
logTexCoord1iv ( const GLint *v )
{
	SIG( "glTexCoord1iv" );
	dllTexCoord1iv( v );
}

static void APIENTRY
logTexCoord1s ( GLshort s )
{
	SIG( "glTexCoord1s" );
	dllTexCoord1s( s );
}

static void APIENTRY
logTexCoord1sv ( const GLshort *v )
{
	SIG( "glTexCoord1sv" );
	dllTexCoord1sv( v );
}

static void APIENTRY
logTexCoord2d ( GLdouble s, GLdouble t )
{
	SIG( "glTexCoord2d" );
	dllTexCoord2d( s, t );
}

static void APIENTRY
logTexCoord2dv ( const GLdouble *v )
{
	SIG( "glTexCoord2dv" );
	dllTexCoord2dv( v );
}

static void APIENTRY
logTexCoord2f ( GLfloat s, GLfloat t )
{
	SIG( "glTexCoord2f" );
	dllTexCoord2f( s, t );
}

static void APIENTRY
logTexCoord2fv ( const GLfloat *v )
{
	SIG( "glTexCoord2fv" );
	dllTexCoord2fv( v );
}

static void APIENTRY
logTexCoord2i ( GLint s, GLint t )
{
	SIG( "glTexCoord2i" );
	dllTexCoord2i( s, t );
}

static void APIENTRY
logTexCoord2iv ( const GLint *v )
{
	SIG( "glTexCoord2iv" );
	dllTexCoord2iv( v );
}

static void APIENTRY
logTexCoord2s ( GLshort s, GLshort t )
{
	SIG( "glTexCoord2s" );
	dllTexCoord2s( s, t );
}

static void APIENTRY
logTexCoord2sv ( const GLshort *v )
{
	SIG( "glTexCoord2sv" );
	dllTexCoord2sv( v );
}

static void APIENTRY
logTexCoord3d ( GLdouble s, GLdouble t, GLdouble r )
{
	SIG( "glTexCoord3d" );
	dllTexCoord3d( s, t, r );
}

static void APIENTRY
logTexCoord3dv ( const GLdouble *v )
{
	SIG( "glTexCoord3dv" );
	dllTexCoord3dv( v );
}

static void APIENTRY
logTexCoord3f ( GLfloat s, GLfloat t, GLfloat r )
{
	SIG( "glTexCoord3f" );
	dllTexCoord3f( s, t, r );
}

static void APIENTRY
logTexCoord3fv ( const GLfloat *v )
{
	SIG( "glTexCoord3fv" );
	dllTexCoord3fv( v );
}

static void APIENTRY
logTexCoord3i ( GLint s, GLint t, GLint r )
{
	SIG( "glTexCoord3i" );
	dllTexCoord3i( s, t, r );
}

static void APIENTRY
logTexCoord3iv ( const GLint *v )
{
	SIG( "glTexCoord3iv" );
	dllTexCoord3iv( v );
}

static void APIENTRY
logTexCoord3s ( GLshort s, GLshort t, GLshort r )
{
	SIG( "glTexCoord3s" );
	dllTexCoord3s( s, t, r );
}

static void APIENTRY
logTexCoord3sv ( const GLshort *v )
{
	SIG( "glTexCoord3sv" );
	dllTexCoord3sv( v );
}

static void APIENTRY
logTexCoord4d ( GLdouble s, GLdouble t, GLdouble r, GLdouble q )
{
	SIG( "glTexCoord4d" );
	dllTexCoord4d( s, t, r, q );
}

static void APIENTRY
logTexCoord4dv ( const GLdouble *v )
{
	SIG( "glTexCoord4dv" );
	dllTexCoord4dv( v );
}

static void APIENTRY
logTexCoord4f ( GLfloat s, GLfloat t, GLfloat r, GLfloat q )
{
	SIG( "glTexCoord4f" );
	dllTexCoord4f( s, t, r, q );
}

static void APIENTRY
logTexCoord4fv ( const GLfloat *v )
{
	SIG( "glTexCoord4fv" );
	dllTexCoord4fv( v );
}

static void APIENTRY
logTexCoord4i ( GLint s, GLint t, GLint r, GLint q )
{
	SIG( "glTexCoord4i" );
	dllTexCoord4i( s, t, r, q );
}

static void APIENTRY
logTexCoord4iv ( const GLint *v )
{
	SIG( "glTexCoord4iv" );
	dllTexCoord4iv( v );
}

static void APIENTRY
logTexCoord4s ( GLshort s, GLshort t, GLshort r, GLshort q )
{
	SIG( "glTexCoord4s" );
	dllTexCoord4s( s, t, r, q );
}

static void APIENTRY
logTexCoord4sv ( const GLshort *v )
{
	SIG( "glTexCoord4sv" );
	dllTexCoord4sv( v );
}

static void APIENTRY
logTexCoordPointer ( GLint size, GLenum type, GLsizei stride, const void *pointer )
{
	SIG( "glTexCoordPointer" );
	dllTexCoordPointer( size, type, stride, pointer );
}

static void APIENTRY
logTexEnvf ( GLenum target, GLenum pname, GLfloat param )
{
	fprintf( glw_state.log_fp, "glTexEnvf( 0x%x, 0x%x, %f )\n", target, pname, param );
	dllTexEnvf( target, pname, param );
}

static void APIENTRY
logTexEnvfv ( GLenum target, GLenum pname, const GLfloat *params )
{
	SIG( "glTexEnvfv" );
	dllTexEnvfv( target, pname, params );
}

static void APIENTRY
logTexEnvi ( GLenum target, GLenum pname, GLint param )
{
	fprintf( glw_state.log_fp, "glTexEnvi( 0x%x, 0x%x, 0x%x )\n", target, pname, param );
	dllTexEnvi( target, pname, param );
}

static void APIENTRY
logTexEnviv ( GLenum target, GLenum pname, const GLint *params )
{
	SIG( "glTexEnviv" );
	dllTexEnviv( target, pname, params );
}

static void APIENTRY
logTexGend ( GLenum coord, GLenum pname, GLdouble param )
{
	SIG( "glTexGend" );
	dllTexGend( coord, pname, param );
}

static void APIENTRY
logTexGendv ( GLenum coord, GLenum pname, const GLdouble *params )
{
	SIG( "glTexGendv" );
	dllTexGendv( coord, pname, params );
}

static void APIENTRY
logTexGenf ( GLenum coord, GLenum pname, GLfloat param )
{
	SIG( "glTexGenf" );
	dllTexGenf( coord, pname, param );
}

static void APIENTRY
logTexGenfv ( GLenum coord, GLenum pname, const GLfloat *params )
{
	SIG( "glTexGenfv" );
	dllTexGenfv( coord, pname, params );
}

static void APIENTRY
logTexGeni ( GLenum coord, GLenum pname, GLint param )
{
	SIG( "glTexGeni" );
	dllTexGeni( coord, pname, param );
}

static void APIENTRY
logTexGeniv ( GLenum coord, GLenum pname, const GLint *params )
{
	SIG( "glTexGeniv" );
	dllTexGeniv( coord, pname, params );
}

static void APIENTRY
logTexImage1D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type,
		const void *pixels )
{
	SIG( "glTexImage1D" );
	dllTexImage1D( target, level, internalformat, width, border, format, type, pixels );
}

static void APIENTRY
logTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format,
		GLenum type,
		const void *pixels )
{
	SIG( "glTexImage2D" );
	dllTexImage2D( target, level, internalformat, width, height, border, format, type, pixels );
}

static void APIENTRY
logTexParameterf ( GLenum target, GLenum pname, GLfloat param )
{
	fprintf( glw_state.log_fp, "glTexParameterf( 0x%x, 0x%x, %f )\n", target, pname, param );
	dllTexParameterf( target, pname, param );
}

static void APIENTRY
logTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params )
{
	SIG( "glTexParameterfv" );
	dllTexParameterfv( target, pname, params );
}

static void APIENTRY
logTexParameteri ( GLenum target, GLenum pname, GLint param )
{
	fprintf( glw_state.log_fp, "glTexParameteri( 0x%x, 0x%x, 0x%x )\n", target, pname, param );
	dllTexParameteri( target, pname, param );
}

static void APIENTRY
logTexParameteriv ( GLenum target, GLenum pname, const GLint *params )
{
	SIG( "glTexParameteriv" );
	dllTexParameteriv( target, pname, params );
}

static void APIENTRY
logTexSubImage1D ( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels )
{
	SIG( "glTexSubImage1D" );
	dllTexSubImage1D( target, level, xoffset, width, format, type, pixels );
}

static void APIENTRY
logTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format,
		GLenum type,
		const void *pixels )
{
	SIG( "glTexSubImage2D" );
	dllTexSubImage2D( target, level, xoffset, yoffset, width, height, format, type, pixels );
}

static void APIENTRY
logTranslated ( GLdouble x, GLdouble y, GLdouble z )
{
	SIG( "glTranslated" );
	dllTranslated( x, y, z );
}

static void APIENTRY
logTranslatef ( GLfloat x, GLfloat y, GLfloat z )
{
	SIG( "glTranslatef" );
	dllTranslatef( x, y, z );
}

static void APIENTRY
logVertex2d ( GLdouble x, GLdouble y )
{
	SIG( "glVertex2d" );
	dllVertex2d( x, y );
}

static void APIENTRY
logVertex2dv ( const GLdouble *v )
{
	SIG( "glVertex2dv" );
	dllVertex2dv( v );
}

static void APIENTRY
logVertex2f ( GLfloat x, GLfloat y )
{
	SIG( "glVertex2f" );
	dllVertex2f( x, y );
}

static void APIENTRY
logVertex2fv ( const GLfloat *v )
{
	SIG( "glVertex2fv" );
	dllVertex2fv( v );
}

static void APIENTRY
logVertex2i ( GLint x, GLint y )
{
	SIG( "glVertex2i" );
	dllVertex2i( x, y );
}

static void APIENTRY
logVertex2iv ( const GLint *v )
{
	SIG( "glVertex2iv" );
	dllVertex2iv( v );
}

static void APIENTRY
logVertex2s ( GLshort x, GLshort y )
{
	SIG( "glVertex2s" );
	dllVertex2s( x, y );
}

static void APIENTRY
logVertex2sv ( const GLshort *v )
{
	SIG( "glVertex2sv" );
	dllVertex2sv( v );
}

static void APIENTRY
logVertex3d ( GLdouble x, GLdouble y, GLdouble z )
{
	SIG( "glVertex3d" );
	dllVertex3d( x, y, z );
}

static void APIENTRY
logVertex3dv ( const GLdouble *v )
{
	SIG( "glVertex3dv" );
	dllVertex3dv( v );
}

static void APIENTRY
logVertex3f ( GLfloat x, GLfloat y, GLfloat z )
{
	SIG( "glVertex3f" );
	dllVertex3f( x, y, z );
}

static void APIENTRY
logVertex3fv ( const GLfloat *v )
{
	SIG( "glVertex3fv" );
	dllVertex3fv( v );
}

static void APIENTRY
logVertex3i ( GLint x, GLint y, GLint z )
{
	SIG( "glVertex3i" );
	dllVertex3i( x, y, z );
}

static void APIENTRY
logVertex3iv ( const GLint *v )
{
	SIG( "glVertex3iv" );
	dllVertex3iv( v );
}

static void APIENTRY
logVertex3s ( GLshort x, GLshort y, GLshort z )
{
	SIG( "glVertex3s" );
	dllVertex3s( x, y, z );
}

static void APIENTRY
logVertex3sv ( const GLshort *v )
{
	SIG( "glVertex3sv" );
	dllVertex3sv( v );
}

static void APIENTRY
logVertex4d ( GLdouble x, GLdouble y, GLdouble z, GLdouble w )
{
	SIG( "glVertex4d" );
	dllVertex4d( x, y, z, w );
}

static void APIENTRY
logVertex4dv ( const GLdouble *v )
{
	SIG( "glVertex4dv" );
	dllVertex4dv( v );
}

static void APIENTRY
logVertex4f ( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
{
	SIG( "glVertex4f" );
	dllVertex4f( x, y, z, w );
}

static void APIENTRY
logVertex4fv ( const GLfloat *v )
{
	SIG( "glVertex4fv" );
	dllVertex4fv( v );
}

static void APIENTRY
logVertex4i ( GLint x, GLint y, GLint z, GLint w )
{
	SIG( "glVertex4i" );
	dllVertex4i( x, y, z, w );
}

static void APIENTRY
logVertex4iv ( const GLint *v )
{
	SIG( "glVertex4iv" );
	dllVertex4iv( v );
}

static void APIENTRY
logVertex4s ( GLshort x, GLshort y, GLshort z, GLshort w )
{
	SIG( "glVertex4s" );
	dllVertex4s( x, y, z, w );
}

static void APIENTRY
logVertex4sv ( const GLshort *v )
{
	SIG( "glVertex4sv" );
	dllVertex4sv( v );
}

static void APIENTRY
logVertexPointer ( GLint size, GLenum type, GLsizei stride, const void *pointer )
{
	SIG( "glVertexPointer" );
	dllVertexPointer( size, type, stride, pointer );
}

static void APIENTRY
logViewport ( GLint x, GLint y, GLsizei width, GLsizei height )
{
	SIG( "glViewport" );
	dllViewport( x, y, width, height );
}

/*
 * Unloads the specified DLL then nulls out all the proc pointers.
 */
void
QGL_Shutdown ( void )
{
	if ( glw_state.OpenGLLib )
	{
		dlclose( glw_state.OpenGLLib );
		glw_state.OpenGLLib = NULL;
	}

	glw_state.OpenGLLib = NULL;

	qglAccum                     = NULL;
	qglAlphaFunc                 = NULL;
	qglAreTexturesResident       = NULL;
	qglArrayElement              = NULL;
	qglBegin                     = NULL;
	qglBindTexture               = NULL;
	qglBitmap                    = NULL;
	qglBlendFunc                 = NULL;
	qglCallList                  = NULL;
	qglCallLists                 = NULL;
	qglClear                     = NULL;
	qglClearAccum                = NULL;
	qglClearColor                = NULL;
	qglClearDepth                = NULL;
	qglClearIndex                = NULL;
	qglClearStencil              = NULL;
	qglClipPlane                 = NULL;
	qglColor3b                   = NULL;
	qglColor3bv                  = NULL;
	qglColor3d                   = NULL;
	qglColor3dv                  = NULL;
	qglColor3f                   = NULL;
	qglColor3fv                  = NULL;
	qglColor3i                   = NULL;
	qglColor3iv                  = NULL;
	qglColor3s                   = NULL;
	qglColor3sv                  = NULL;
	qglColor3ub                  = NULL;
	qglColor3ubv                 = NULL;
	qglColor3ui                  = NULL;
	qglColor3uiv                 = NULL;
	qglColor3us                  = NULL;
	qglColor3usv                 = NULL;
	qglColor4b                   = NULL;
	qglColor4bv                  = NULL;
	qglColor4d                   = NULL;
	qglColor4dv                  = NULL;
	qglColor4f                   = NULL;
	qglColor4fv                  = NULL;
	qglColor4i                   = NULL;
	qglColor4iv                  = NULL;
	qglColor4s                   = NULL;
	qglColor4sv                  = NULL;
	qglColor4ub                  = NULL;
	qglColor4ubv                 = NULL;
	qglColor4ui                  = NULL;
	qglColor4uiv                 = NULL;
	qglColor4us                  = NULL;
	qglColor4usv                 = NULL;
	qglColorMask                 = NULL;
	qglColorMaterial             = NULL;
	qglColorPointer              = NULL;
	qglCopyPixels                = NULL;
	qglCopyTexImage1D            = NULL;
	qglCopyTexImage2D            = NULL;
	qglCopyTexSubImage1D         = NULL;
	qglCopyTexSubImage2D         = NULL;
	qglCullFace                  = NULL;
	qglDeleteLists               = NULL;
	qglDeleteTextures            = NULL;
	qglDepthFunc                 = NULL;
	qglDepthMask                 = NULL;
	qglDepthRange                = NULL;
	qglDisable                   = NULL;
	qglDisableClientState        = NULL;
	qglDrawArrays                = NULL;
	qglDrawBuffer                = NULL;
	qglDrawElements              = NULL;
	qglDrawPixels                = NULL;
	qglEdgeFlag                  = NULL;
	qglEdgeFlagPointer           = NULL;
	qglEdgeFlagv                 = NULL;
	qglEnable                    = NULL;
	qglEnableClientState         = NULL;
	qglEnd                       = NULL;
	qglEndList                   = NULL;
	qglEvalCoord1d               = NULL;
	qglEvalCoord1dv              = NULL;
	qglEvalCoord1f               = NULL;
	qglEvalCoord1fv              = NULL;
	qglEvalCoord2d               = NULL;
	qglEvalCoord2dv              = NULL;
	qglEvalCoord2f               = NULL;
	qglEvalCoord2fv              = NULL;
	qglEvalMesh1                 = NULL;
	qglEvalMesh2                 = NULL;
	qglEvalPoint1                = NULL;
	qglEvalPoint2                = NULL;
	qglFeedbackBuffer            = NULL;
	qglFinish                    = NULL;
	qglFlush                     = NULL;
	qglFogf                      = NULL;
	qglFogfv                     = NULL;
	qglFogi                      = NULL;
	qglFogiv                     = NULL;
	qglFrontFace                 = NULL;
	qglFrustum                   = NULL;
	qglGenLists                  = NULL;
	qglGenTextures               = NULL;
	qglGetBooleanv               = NULL;
	qglGetClipPlane              = NULL;
	qglGetDoublev                = NULL;
	qglGetError                  = NULL;
	qglGetFloatv                 = NULL;
	qglGetIntegerv               = NULL;
	qglGetLightfv                = NULL;
	qglGetLightiv                = NULL;
	qglGetMapdv                  = NULL;
	qglGetMapfv                  = NULL;
	qglGetMapiv                  = NULL;
	qglGetMaterialfv             = NULL;
	qglGetMaterialiv             = NULL;
	qglGetPixelMapfv             = NULL;
	qglGetPixelMapuiv            = NULL;
	qglGetPixelMapusv            = NULL;
	qglGetPointerv               = NULL;
	qglGetPolygonStipple         = NULL;
	qglGetString                 = NULL;
	qglGetTexEnvfv               = NULL;
	qglGetTexEnviv               = NULL;
	qglGetTexGendv               = NULL;
	qglGetTexGenfv               = NULL;
	qglGetTexGeniv               = NULL;
	qglGetTexImage               = NULL;
	qglGetTexLevelParameterfv    = NULL;
	qglGetTexLevelParameteriv    = NULL;
	qglGetTexParameterfv         = NULL;
	qglGetTexParameteriv         = NULL;
	qglHint                      = NULL;
	qglIndexMask                 = NULL;
	qglIndexPointer              = NULL;
	qglIndexd                    = NULL;
	qglIndexdv                   = NULL;
	qglIndexf                    = NULL;
	qglIndexfv                   = NULL;
	qglIndexi                    = NULL;
	qglIndexiv                   = NULL;
	qglIndexs                    = NULL;
	qglIndexsv                   = NULL;
	qglIndexub                   = NULL;
	qglIndexubv                  = NULL;
	qglInitNames                 = NULL;
	qglInterleavedArrays         = NULL;
	qglIsEnabled                 = NULL;
	qglIsList                    = NULL;
	qglIsTexture                 = NULL;
	qglLightModelf               = NULL;
	qglLightModelfv              = NULL;
	qglLightModeli               = NULL;
	qglLightModeliv              = NULL;
	qglLightf                    = NULL;
	qglLightfv                   = NULL;
	qglLighti                    = NULL;
	qglLightiv                   = NULL;
	qglLineStipple               = NULL;
	qglLineWidth                 = NULL;
	qglListBase                  = NULL;
	qglLoadIdentity              = NULL;
	qglLoadMatrixd               = NULL;
	qglLoadMatrixf               = NULL;
	qglLoadName                  = NULL;
	qglLogicOp                   = NULL;
	qglMap1d                     = NULL;
	qglMap1f                     = NULL;
	qglMap2d                     = NULL;
	qglMap2f                     = NULL;
	qglMapGrid1d                 = NULL;
	qglMapGrid1f                 = NULL;
	qglMapGrid2d                 = NULL;
	qglMapGrid2f                 = NULL;
	qglMaterialf                 = NULL;
	qglMaterialfv                = NULL;
	qglMateriali                 = NULL;
	qglMaterialiv                = NULL;
	qglMatrixMode                = NULL;
	qglMultMatrixd               = NULL;
	qglMultMatrixf               = NULL;
	qglNewList                   = NULL;
	qglNormal3b                  = NULL;
	qglNormal3bv                 = NULL;
	qglNormal3d                  = NULL;
	qglNormal3dv                 = NULL;
	qglNormal3f                  = NULL;
	qglNormal3fv                 = NULL;
	qglNormal3i                  = NULL;
	qglNormal3iv                 = NULL;
	qglNormal3s                  = NULL;
	qglNormal3sv                 = NULL;
	qglNormalPointer             = NULL;
	qglOrtho                     = NULL;
	qglPassThrough               = NULL;
	qglPixelMapfv                = NULL;
	qglPixelMapuiv               = NULL;
	qglPixelMapusv               = NULL;
	qglPixelStoref               = NULL;
	qglPixelStorei               = NULL;
	qglPixelTransferf            = NULL;
	qglPixelTransferi            = NULL;
	qglPixelZoom                 = NULL;
	qglPointSize                 = NULL;
	qglPolygonMode               = NULL;
	qglPolygonOffset             = NULL;
	qglPolygonStipple            = NULL;
	qglPopAttrib                 = NULL;
	qglPopClientAttrib           = NULL;
	qglPopMatrix                 = NULL;
	qglPopName                   = NULL;
	qglPrioritizeTextures        = NULL;
	qglPushAttrib                = NULL;
	qglPushClientAttrib          = NULL;
	qglPushMatrix                = NULL;
	qglPushName                  = NULL;
	qglRasterPos2d               = NULL;
	qglRasterPos2dv              = NULL;
	qglRasterPos2f               = NULL;
	qglRasterPos2fv              = NULL;
	qglRasterPos2i               = NULL;
	qglRasterPos2iv              = NULL;
	qglRasterPos2s               = NULL;
	qglRasterPos2sv              = NULL;
	qglRasterPos3d               = NULL;
	qglRasterPos3dv              = NULL;
	qglRasterPos3f               = NULL;
	qglRasterPos3fv              = NULL;
	qglRasterPos3i               = NULL;
	qglRasterPos3iv              = NULL;
	qglRasterPos3s               = NULL;
	qglRasterPos3sv              = NULL;
	qglRasterPos4d               = NULL;
	qglRasterPos4dv              = NULL;
	qglRasterPos4f               = NULL;
	qglRasterPos4fv              = NULL;
	qglRasterPos4i               = NULL;
	qglRasterPos4iv              = NULL;
	qglRasterPos4s               = NULL;
	qglRasterPos4sv              = NULL;
	qglReadBuffer                = NULL;
	qglReadPixels                = NULL;
	qglRectd                     = NULL;
	qglRectdv                    = NULL;
	qglRectf                     = NULL;
	qglRectfv                    = NULL;
	qglRecti                     = NULL;
	qglRectiv                    = NULL;
	qglRects                     = NULL;
	qglRectsv                    = NULL;
	qglRenderMode                = NULL;
	qglRotated                   = NULL;
	qglRotatef                   = NULL;
	qglScaled                    = NULL;
	qglScalef                    = NULL;
	qglScissor                   = NULL;
	qglSelectBuffer              = NULL;
	qglShadeModel                = NULL;
	qglStencilFunc               = NULL;
	qglStencilMask               = NULL;
	qglStencilOp                 = NULL;
	qglTexCoord1d                = NULL;
	qglTexCoord1dv               = NULL;
	qglTexCoord1f                = NULL;
	qglTexCoord1fv               = NULL;
	qglTexCoord1i                = NULL;
	qglTexCoord1iv               = NULL;
	qglTexCoord1s                = NULL;
	qglTexCoord1sv               = NULL;
	qglTexCoord2d                = NULL;
	qglTexCoord2dv               = NULL;
	qglTexCoord2f                = NULL;
	qglTexCoord2fv               = NULL;
	qglTexCoord2i                = NULL;
	qglTexCoord2iv               = NULL;
	qglTexCoord2s                = NULL;
	qglTexCoord2sv               = NULL;
	qglTexCoord3d                = NULL;
	qglTexCoord3dv               = NULL;
	qglTexCoord3f                = NULL;
	qglTexCoord3fv               = NULL;
	qglTexCoord3i                = NULL;
	qglTexCoord3iv               = NULL;
	qglTexCoord3s                = NULL;
	qglTexCoord3sv               = NULL;
	qglTexCoord4d                = NULL;
	qglTexCoord4dv               = NULL;
	qglTexCoord4f                = NULL;
	qglTexCoord4fv               = NULL;
	qglTexCoord4i                = NULL;
	qglTexCoord4iv               = NULL;
	qglTexCoord4s                = NULL;
	qglTexCoord4sv               = NULL;
	qglTexCoordPointer           = NULL;
	qglTexEnvf                   = NULL;
	qglTexEnvfv                  = NULL;
	qglTexEnvi                   = NULL;
	qglTexEnviv                  = NULL;
	qglTexGend                   = NULL;
	qglTexGendv                  = NULL;
	qglTexGenf                   = NULL;
	qglTexGenfv                  = NULL;
	qglTexGeni                   = NULL;
	qglTexGeniv                  = NULL;
	qglTexImage1D                = NULL;
	qglTexImage2D                = NULL;
	qglTexParameterf             = NULL;
	qglTexParameterfv            = NULL;
	qglTexParameteri             = NULL;
	qglTexParameteriv            = NULL;
	qglTexSubImage1D             = NULL;
	qglTexSubImage2D             = NULL;
	qglTranslated                = NULL;
	qglTranslatef                = NULL;
	qglVertex2d                  = NULL;
	qglVertex2dv                 = NULL;
	qglVertex2f                  = NULL;
	qglVertex2fv                 = NULL;
	qglVertex2i                  = NULL;
	qglVertex2iv                 = NULL;
	qglVertex2s                  = NULL;
	qglVertex2sv                 = NULL;
	qglVertex3d                  = NULL;
	qglVertex3dv                 = NULL;
	qglVertex3f                  = NULL;
	qglVertex3fv                 = NULL;
	qglVertex3i                  = NULL;
	qglVertex3iv                 = NULL;
	qglVertex3s                  = NULL;
	qglVertex3sv                 = NULL;
	qglVertex4d                  = NULL;
	qglVertex4dv                 = NULL;
	qglVertex4f                  = NULL;
	qglVertex4fv                 = NULL;
	qglVertex4i                  = NULL;
	qglVertex4iv                 = NULL;
	qglVertex4s                  = NULL;
	qglVertex4sv                 = NULL;
	qglVertexPointer             = NULL;
	qglViewport                  = NULL;
}

#define GPA( a ) dlsym( glw_state.OpenGLLib, a )

void *
qwglGetProcAddress ( char *symbol )
{
	if ( glw_state.OpenGLLib )
	{
		return ( GPA( symbol ) );
	}

	return ( NULL );
}

/*
 * This is responsible for binding our qgl function pointers to
 * the appropriate GL stuff.  In Windows this means doing a
 * LoadLibrary and a bunch of calls to GetProcAddress.  On other
 * operating systems we need to do the right thing, whatever that
 * might be.
 */
qboolean
QGL_Init ( const char *dllname )
{
	if ( glw_state.OpenGLLib )
	{
		QGL_Shutdown();
	}

	if ( ( glw_state.OpenGLLib = dlopen( dllname, RTLD_LAZY ) ) == 0 )
	{
		char fn [ MAX_OSPATH ];
		char    *path;

		/* try basedir next */
		path = ri.Cvar_Get( "basedir", ".", CVAR_NOSET )->string;

		snprintf( fn, MAX_OSPATH, "%s/%s", path, dllname );

		if ( ( glw_state.OpenGLLib = dlopen( fn, RTLD_LAZY ) ) == 0 )
		{
			ri.Con_Printf( PRINT_ALL, "%s\n", dlerror() );
			return ( false );
		}

		Com_Printf( "Using %s for OpenGL.\n", fn );
	}
	else
	{
		Com_Printf( "Using %s for OpenGL.\n", dllname );
	}

	qglAccum                     = dllAccum = GPA( "glAccum" );
	qglAlphaFunc                 = dllAlphaFunc = GPA( "glAlphaFunc" );
	qglAreTexturesResident       = dllAreTexturesResident = GPA( "glAreTexturesResident" );
	qglArrayElement              = dllArrayElement = GPA( "glArrayElement" );
	qglBegin                     = dllBegin = GPA( "glBegin" );
	qglBindTexture               = dllBindTexture = GPA( "glBindTexture" );
	qglBitmap                    = dllBitmap = GPA( "glBitmap" );
	qglBlendFunc                 = dllBlendFunc = GPA( "glBlendFunc" );
	qglCallList                  = dllCallList = GPA( "glCallList" );
	qglCallLists                 = dllCallLists = GPA( "glCallLists" );
	qglClear                     = dllClear = GPA( "glClear" );
	qglClearAccum                = dllClearAccum = GPA( "glClearAccum" );
	qglClearColor                = dllClearColor = GPA( "glClearColor" );
	qglClearDepth                = dllClearDepth = GPA( "glClearDepth" );
	qglClearIndex                = dllClearIndex = GPA( "glClearIndex" );
	qglClearStencil              = dllClearStencil = GPA( "glClearStencil" );
	qglClipPlane                 = dllClipPlane = GPA( "glClipPlane" );
	qglColor3b                   = dllColor3b = GPA( "glColor3b" );
	qglColor3bv                  = dllColor3bv = GPA( "glColor3bv" );
	qglColor3d                   = dllColor3d = GPA( "glColor3d" );
	qglColor3dv                  = dllColor3dv = GPA( "glColor3dv" );
	qglColor3f                   = dllColor3f = GPA( "glColor3f" );
	qglColor3fv                  = dllColor3fv = GPA( "glColor3fv" );
	qglColor3i                   = dllColor3i = GPA( "glColor3i" );
	qglColor3iv                  = dllColor3iv = GPA( "glColor3iv" );
	qglColor3s                   = dllColor3s = GPA( "glColor3s" );
	qglColor3sv                  = dllColor3sv = GPA( "glColor3sv" );
	qglColor3ub                  = dllColor3ub = GPA( "glColor3ub" );
	qglColor3ubv                 = dllColor3ubv = GPA( "glColor3ubv" );
	qglColor3ui                  = dllColor3ui = GPA( "glColor3ui" );
	qglColor3uiv                 = dllColor3uiv = GPA( "glColor3uiv" );
	qglColor3us                  = dllColor3us = GPA( "glColor3us" );
	qglColor3usv                 = dllColor3usv = GPA( "glColor3usv" );
	qglColor4b                   = dllColor4b = GPA( "glColor4b" );
	qglColor4bv                  = dllColor4bv = GPA( "glColor4bv" );
	qglColor4d                   = dllColor4d = GPA( "glColor4d" );
	qglColor4dv                  = dllColor4dv = GPA( "glColor4dv" );
	qglColor4f                   = dllColor4f = GPA( "glColor4f" );
	qglColor4fv                  = dllColor4fv = GPA( "glColor4fv" );
	qglColor4i                   = dllColor4i = GPA( "glColor4i" );
	qglColor4iv                  = dllColor4iv = GPA( "glColor4iv" );
	qglColor4s                   = dllColor4s = GPA( "glColor4s" );
	qglColor4sv                  = dllColor4sv = GPA( "glColor4sv" );
	qglColor4ub                  = dllColor4ub = GPA( "glColor4ub" );
	qglColor4ubv                 = dllColor4ubv = GPA( "glColor4ubv" );
	qglColor4ui                  = dllColor4ui = GPA( "glColor4ui" );
	qglColor4uiv                 = dllColor4uiv = GPA( "glColor4uiv" );
	qglColor4us                  = dllColor4us = GPA( "glColor4us" );
	qglColor4usv                 = dllColor4usv = GPA( "glColor4usv" );
	qglColorMask                 = dllColorMask = GPA( "glColorMask" );
	qglColorMaterial             = dllColorMaterial = GPA( "glColorMaterial" );
	qglColorPointer              = dllColorPointer = GPA( "glColorPointer" );
	qglCopyPixels                = dllCopyPixels = GPA( "glCopyPixels" );
	qglCopyTexImage1D            = dllCopyTexImage1D = GPA( "glCopyTexImage1D" );
	qglCopyTexImage2D            = dllCopyTexImage2D = GPA( "glCopyTexImage2D" );
	qglCopyTexSubImage1D         = dllCopyTexSubImage1D = GPA( "glCopyTexSubImage1D" );
	qglCopyTexSubImage2D         = dllCopyTexSubImage2D = GPA( "glCopyTexSubImage2D" );
	qglCullFace                  = dllCullFace = GPA( "glCullFace" );
	qglDeleteLists               = dllDeleteLists = GPA( "glDeleteLists" );
	qglDeleteTextures            = dllDeleteTextures = GPA( "glDeleteTextures" );
	qglDepthFunc                 = dllDepthFunc = GPA( "glDepthFunc" );
	qglDepthMask                 = dllDepthMask = GPA( "glDepthMask" );
	qglDepthRange                = dllDepthRange = GPA( "glDepthRange" );
	qglDisable                   = dllDisable = GPA( "glDisable" );
	qglDisableClientState        = dllDisableClientState = GPA( "glDisableClientState" );
	qglDrawArrays                = dllDrawArrays = GPA( "glDrawArrays" );
	qglDrawBuffer                = dllDrawBuffer = GPA( "glDrawBuffer" );
	qglDrawElements              = dllDrawElements = GPA( "glDrawElements" );
	qglDrawPixels                = dllDrawPixels = GPA( "glDrawPixels" );
	qglEdgeFlag                  = dllEdgeFlag = GPA( "glEdgeFlag" );
	qglEdgeFlagPointer           = dllEdgeFlagPointer = GPA( "glEdgeFlagPointer" );
	qglEdgeFlagv                 = dllEdgeFlagv = GPA( "glEdgeFlagv" );
	qglEnable                    =  dllEnable                    = GPA( "glEnable" );
	qglEnableClientState         =  dllEnableClientState         = GPA( "glEnableClientState" );
	qglEnd                       =  dllEnd                       = GPA( "glEnd" );
	qglEndList                   =  dllEndList                   = GPA( "glEndList" );
	qglEvalCoord1d               =  dllEvalCoord1d               = GPA( "glEvalCoord1d" );
	qglEvalCoord1dv              =  dllEvalCoord1dv              = GPA( "glEvalCoord1dv" );
	qglEvalCoord1f               =  dllEvalCoord1f               = GPA( "glEvalCoord1f" );
	qglEvalCoord1fv              =  dllEvalCoord1fv              = GPA( "glEvalCoord1fv" );
	qglEvalCoord2d               =  dllEvalCoord2d               = GPA( "glEvalCoord2d" );
	qglEvalCoord2dv              =  dllEvalCoord2dv              = GPA( "glEvalCoord2dv" );
	qglEvalCoord2f               =  dllEvalCoord2f               = GPA( "glEvalCoord2f" );
	qglEvalCoord2fv              =  dllEvalCoord2fv              = GPA( "glEvalCoord2fv" );
	qglEvalMesh1                 =  dllEvalMesh1                 = GPA( "glEvalMesh1" );
	qglEvalMesh2                 =  dllEvalMesh2                 = GPA( "glEvalMesh2" );
	qglEvalPoint1                =  dllEvalPoint1                = GPA( "glEvalPoint1" );
	qglEvalPoint2                =  dllEvalPoint2                = GPA( "glEvalPoint2" );
	qglFeedbackBuffer            =  dllFeedbackBuffer            = GPA( "glFeedbackBuffer" );
	qglFinish                    =  dllFinish                    = GPA( "glFinish" );
	qglFlush                     =  dllFlush                     = GPA( "glFlush" );
	qglFogf                      =  dllFogf                      = GPA( "glFogf" );
	qglFogfv                     =  dllFogfv                     = GPA( "glFogfv" );
	qglFogi                      =  dllFogi                      = GPA( "glFogi" );
	qglFogiv                     =  dllFogiv                     = GPA( "glFogiv" );
	qglFrontFace                 =  dllFrontFace                 = GPA( "glFrontFace" );
	qglFrustum                   =  dllFrustum                   = GPA( "glFrustum" );
	qglGenLists                  =  dllGenLists                  = GPA( "glGenLists" );
	qglGenTextures               =  dllGenTextures               = GPA( "glGenTextures" );
	qglGetBooleanv               =  dllGetBooleanv               = GPA( "glGetBooleanv" );
	qglGetClipPlane              =  dllGetClipPlane              = GPA( "glGetClipPlane" );
	qglGetDoublev                =  dllGetDoublev                = GPA( "glGetDoublev" );
	qglGetError                  =  dllGetError                  = GPA( "glGetError" );
	qglGetFloatv                 =  dllGetFloatv                 = GPA( "glGetFloatv" );
	qglGetIntegerv               =  dllGetIntegerv               = GPA( "glGetIntegerv" );
	qglGetLightfv                =  dllGetLightfv                = GPA( "glGetLightfv" );
	qglGetLightiv                =  dllGetLightiv                = GPA( "glGetLightiv" );
	qglGetMapdv                  =  dllGetMapdv                  = GPA( "glGetMapdv" );
	qglGetMapfv                  =  dllGetMapfv                  = GPA( "glGetMapfv" );
	qglGetMapiv                  =  dllGetMapiv                  = GPA( "glGetMapiv" );
	qglGetMaterialfv             =  dllGetMaterialfv             = GPA( "glGetMaterialfv" );
	qglGetMaterialiv             =  dllGetMaterialiv             = GPA( "glGetMaterialiv" );
	qglGetPixelMapfv             =  dllGetPixelMapfv             = GPA( "glGetPixelMapfv" );
	qglGetPixelMapuiv            =  dllGetPixelMapuiv            = GPA( "glGetPixelMapuiv" );
	qglGetPixelMapusv            =  dllGetPixelMapusv            = GPA( "glGetPixelMapusv" );
	qglGetPointerv               =  dllGetPointerv               = GPA( "glGetPointerv" );
	qglGetPolygonStipple         =  dllGetPolygonStipple         = GPA( "glGetPolygonStipple" );
	qglGetString                 =  dllGetString                 = GPA( "glGetString" );
	qglGetTexEnvfv               =  dllGetTexEnvfv               = GPA( "glGetTexEnvfv" );
	qglGetTexEnviv               =  dllGetTexEnviv               = GPA( "glGetTexEnviv" );
	qglGetTexGendv               =  dllGetTexGendv               = GPA( "glGetTexGendv" );
	qglGetTexGenfv               =  dllGetTexGenfv               = GPA( "glGetTexGenfv" );
	qglGetTexGeniv               =  dllGetTexGeniv               = GPA( "glGetTexGeniv" );
	qglGetTexImage               =  dllGetTexImage               = GPA( "glGetTexImage" );
	qglGetTexLevelParameterfv    =  dllGetTexLevelParameterfv    = GPA( "glGetLevelParameterfv" );
	qglGetTexLevelParameteriv    =  dllGetTexLevelParameteriv    = GPA( "glGetLevelParameteriv" );
	qglGetTexParameterfv         =  dllGetTexParameterfv         = GPA( "glGetTexParameterfv" );
	qglGetTexParameteriv         =  dllGetTexParameteriv         = GPA( "glGetTexParameteriv" );
	qglHint                      =  dllHint                      = GPA( "glHint" );
	qglIndexMask                 =  dllIndexMask                 = GPA( "glIndexMask" );
	qglIndexPointer              =  dllIndexPointer              = GPA( "glIndexPointer" );
	qglIndexd                    =  dllIndexd                    = GPA( "glIndexd" );
	qglIndexdv                   =  dllIndexdv                   = GPA( "glIndexdv" );
	qglIndexf                    =  dllIndexf                    = GPA( "glIndexf" );
	qglIndexfv                   =  dllIndexfv                   = GPA( "glIndexfv" );
	qglIndexi                    =  dllIndexi                    = GPA( "glIndexi" );
	qglIndexiv                   =  dllIndexiv                   = GPA( "glIndexiv" );
	qglIndexs                    =  dllIndexs                    = GPA( "glIndexs" );
	qglIndexsv                   =  dllIndexsv                   = GPA( "glIndexsv" );
	qglIndexub                   =  dllIndexub                   = GPA( "glIndexub" );
	qglIndexubv                  =  dllIndexubv                  = GPA( "glIndexubv" );
	qglInitNames                 =  dllInitNames                 = GPA( "glInitNames" );
	qglInterleavedArrays         =  dllInterleavedArrays         = GPA( "glInterleavedArrays" );
	qglIsEnabled                 =  dllIsEnabled                 = GPA( "glIsEnabled" );
	qglIsList                    =  dllIsList                    = GPA( "glIsList" );
	qglIsTexture                 =  dllIsTexture                 = GPA( "glIsTexture" );
	qglLightModelf               =  dllLightModelf               = GPA( "glLightModelf" );
	qglLightModelfv              =  dllLightModelfv              = GPA( "glLightModelfv" );
	qglLightModeli               =  dllLightModeli               = GPA( "glLightModeli" );
	qglLightModeliv              =  dllLightModeliv              = GPA( "glLightModeliv" );
	qglLightf                    =  dllLightf                    = GPA( "glLightf" );
	qglLightfv                   =  dllLightfv                   = GPA( "glLightfv" );
	qglLighti                    =  dllLighti                    = GPA( "glLighti" );
	qglLightiv                   =  dllLightiv                   = GPA( "glLightiv" );
	qglLineStipple               =  dllLineStipple               = GPA( "glLineStipple" );
	qglLineWidth                 =  dllLineWidth                 = GPA( "glLineWidth" );
	qglListBase                  =  dllListBase                  = GPA( "glListBase" );
	qglLoadIdentity              =  dllLoadIdentity              = GPA( "glLoadIdentity" );
	qglLoadMatrixd               =  dllLoadMatrixd               = GPA( "glLoadMatrixd" );
	qglLoadMatrixf               =  dllLoadMatrixf               = GPA( "glLoadMatrixf" );
	qglLoadName                  =  dllLoadName                  = GPA( "glLoadName" );
	qglLogicOp                   =  dllLogicOp                   = GPA( "glLogicOp" );
	qglMap1d                     =  dllMap1d                     = GPA( "glMap1d" );
	qglMap1f                     =  dllMap1f                     = GPA( "glMap1f" );
	qglMap2d                     =  dllMap2d                     = GPA( "glMap2d" );
	qglMap2f                     =  dllMap2f                     = GPA( "glMap2f" );
	qglMapGrid1d                 =  dllMapGrid1d                 = GPA( "glMapGrid1d" );
	qglMapGrid1f                 =  dllMapGrid1f                 = GPA( "glMapGrid1f" );
	qglMapGrid2d                 =  dllMapGrid2d                 = GPA( "glMapGrid2d" );
	qglMapGrid2f                 =  dllMapGrid2f                 = GPA( "glMapGrid2f" );
	qglMaterialf                 =  dllMaterialf                 = GPA( "glMaterialf" );
	qglMaterialfv                =  dllMaterialfv                = GPA( "glMaterialfv" );
	qglMateriali                 =  dllMateriali                 = GPA( "glMateriali" );
	qglMaterialiv                =  dllMaterialiv                = GPA( "glMaterialiv" );
	qglMatrixMode                =  dllMatrixMode                = GPA( "glMatrixMode" );
	qglMultMatrixd               =  dllMultMatrixd               = GPA( "glMultMatrixd" );
	qglMultMatrixf               =  dllMultMatrixf               = GPA( "glMultMatrixf" );
	qglNewList                   =  dllNewList                   = GPA( "glNewList" );
	qglNormal3b                  =  dllNormal3b                  = GPA( "glNormal3b" );
	qglNormal3bv                 =  dllNormal3bv                 = GPA( "glNormal3bv" );
	qglNormal3d                  =  dllNormal3d                  = GPA( "glNormal3d" );
	qglNormal3dv                 =  dllNormal3dv                 = GPA( "glNormal3dv" );
	qglNormal3f                  =  dllNormal3f                  = GPA( "glNormal3f" );
	qglNormal3fv                 =  dllNormal3fv                 = GPA( "glNormal3fv" );
	qglNormal3i                  =  dllNormal3i                  = GPA( "glNormal3i" );
	qglNormal3iv                 =  dllNormal3iv                 = GPA( "glNormal3iv" );
	qglNormal3s                  =  dllNormal3s                  = GPA( "glNormal3s" );
	qglNormal3sv                 =  dllNormal3sv                 = GPA( "glNormal3sv" );
	qglNormalPointer             =  dllNormalPointer             = GPA( "glNormalPointer" );
	qglOrtho                     =  dllOrtho                     = GPA( "glOrtho" );
	qglPassThrough               =  dllPassThrough               = GPA( "glPassThrough" );
	qglPixelMapfv                =  dllPixelMapfv                = GPA( "glPixelMapfv" );
	qglPixelMapuiv               =  dllPixelMapuiv               = GPA( "glPixelMapuiv" );
	qglPixelMapusv               =  dllPixelMapusv               = GPA( "glPixelMapusv" );
	qglPixelStoref               =  dllPixelStoref               = GPA( "glPixelStoref" );
	qglPixelStorei               =  dllPixelStorei               = GPA( "glPixelStorei" );
	qglPixelTransferf            =  dllPixelTransferf            = GPA( "glPixelTransferf" );
	qglPixelTransferi            =  dllPixelTransferi            = GPA( "glPixelTransferi" );
	qglPixelZoom                 =  dllPixelZoom                 = GPA( "glPixelZoom" );
	qglPointSize                 =  dllPointSize                 = GPA( "glPointSize" );
	qglPolygonMode               =  dllPolygonMode               = GPA( "glPolygonMode" );
	qglPolygonOffset             =  dllPolygonOffset             = GPA( "glPolygonOffset" );
	qglPolygonStipple            =  dllPolygonStipple            = GPA( "glPolygonStipple" );
	qglPopAttrib                 =  dllPopAttrib                 = GPA( "glPopAttrib" );
	qglPopClientAttrib           =  dllPopClientAttrib           = GPA( "glPopClientAttrib" );
	qglPopMatrix                 =  dllPopMatrix                 = GPA( "glPopMatrix" );
	qglPopName                   =  dllPopName                   = GPA( "glPopName" );
	qglPrioritizeTextures        =  dllPrioritizeTextures        = GPA( "glPrioritizeTextures" );
	qglPushAttrib                =  dllPushAttrib                = GPA( "glPushAttrib" );
	qglPushClientAttrib          =  dllPushClientAttrib          = GPA( "glPushClientAttrib" );
	qglPushMatrix                =  dllPushMatrix                = GPA( "glPushMatrix" );
	qglPushName                  =  dllPushName                  = GPA( "glPushName" );
	qglRasterPos2d               =  dllRasterPos2d               = GPA( "glRasterPos2d" );
	qglRasterPos2dv              =  dllRasterPos2dv              = GPA( "glRasterPos2dv" );
	qglRasterPos2f               =  dllRasterPos2f               = GPA( "glRasterPos2f" );
	qglRasterPos2fv              =  dllRasterPos2fv              = GPA( "glRasterPos2fv" );
	qglRasterPos2i               =  dllRasterPos2i               = GPA( "glRasterPos2i" );
	qglRasterPos2iv              =  dllRasterPos2iv              = GPA( "glRasterPos2iv" );
	qglRasterPos2s               =  dllRasterPos2s               = GPA( "glRasterPos2s" );
	qglRasterPos2sv              =  dllRasterPos2sv              = GPA( "glRasterPos2sv" );
	qglRasterPos3d               =  dllRasterPos3d               = GPA( "glRasterPos3d" );
	qglRasterPos3dv              =  dllRasterPos3dv              = GPA( "glRasterPos3dv" );
	qglRasterPos3f               =  dllRasterPos3f               = GPA( "glRasterPos3f" );
	qglRasterPos3fv              =  dllRasterPos3fv              = GPA( "glRasterPos3fv" );
	qglRasterPos3i               =  dllRasterPos3i               = GPA( "glRasterPos3i" );
	qglRasterPos3iv              =  dllRasterPos3iv              = GPA( "glRasterPos3iv" );
	qglRasterPos3s               =  dllRasterPos3s               = GPA( "glRasterPos3s" );
	qglRasterPos3sv              =  dllRasterPos3sv              = GPA( "glRasterPos3sv" );
	qglRasterPos4d               =  dllRasterPos4d               = GPA( "glRasterPos4d" );
	qglRasterPos4dv              =  dllRasterPos4dv              = GPA( "glRasterPos4dv" );
	qglRasterPos4f               =  dllRasterPos4f               = GPA( "glRasterPos4f" );
	qglRasterPos4fv              =  dllRasterPos4fv              = GPA( "glRasterPos4fv" );
	qglRasterPos4i               =  dllRasterPos4i               = GPA( "glRasterPos4i" );
	qglRasterPos4iv              =  dllRasterPos4iv              = GPA( "glRasterPos4iv" );
	qglRasterPos4s               =  dllRasterPos4s               = GPA( "glRasterPos4s" );
	qglRasterPos4sv              =  dllRasterPos4sv              = GPA( "glRasterPos4sv" );
	qglReadBuffer                =  dllReadBuffer                = GPA( "glReadBuffer" );
	qglReadPixels                =  dllReadPixels                = GPA( "glReadPixels" );
	qglRectd                     =  dllRectd                     = GPA( "glRectd" );
	qglRectdv                    =  dllRectdv                    = GPA( "glRectdv" );
	qglRectf                     =  dllRectf                     = GPA( "glRectf" );
	qglRectfv                    =  dllRectfv                    = GPA( "glRectfv" );
	qglRecti                     =  dllRecti                     = GPA( "glRecti" );
	qglRectiv                    =  dllRectiv                    = GPA( "glRectiv" );
	qglRects                     =  dllRects                     = GPA( "glRects" );
	qglRectsv                    =  dllRectsv                    = GPA( "glRectsv" );
	qglRenderMode                =  dllRenderMode                = GPA( "glRenderMode" );
	qglRotated                   =  dllRotated                   = GPA( "glRotated" );
	qglRotatef                   =  dllRotatef                   = GPA( "glRotatef" );
	qglScaled                    =  dllScaled                    = GPA( "glScaled" );
	qglScalef                    =  dllScalef                    = GPA( "glScalef" );
	qglScissor                   =  dllScissor                   = GPA( "glScissor" );
	qglSelectBuffer              =  dllSelectBuffer              = GPA( "glSelectBuffer" );
	qglShadeModel                =  dllShadeModel                = GPA( "glShadeModel" );
	qglStencilFunc               =  dllStencilFunc               = GPA( "glStencilFunc" );
	qglStencilMask               =  dllStencilMask               = GPA( "glStencilMask" );
	qglStencilOp                 =  dllStencilOp                 = GPA( "glStencilOp" );
	qglTexCoord1d                =  dllTexCoord1d                = GPA( "glTexCoord1d" );
	qglTexCoord1dv               =  dllTexCoord1dv               = GPA( "glTexCoord1dv" );
	qglTexCoord1f                =  dllTexCoord1f                = GPA( "glTexCoord1f" );
	qglTexCoord1fv               =  dllTexCoord1fv               = GPA( "glTexCoord1fv" );
	qglTexCoord1i                =  dllTexCoord1i                = GPA( "glTexCoord1i" );
	qglTexCoord1iv               =  dllTexCoord1iv               = GPA( "glTexCoord1iv" );
	qglTexCoord1s                =  dllTexCoord1s                = GPA( "glTexCoord1s" );
	qglTexCoord1sv               =  dllTexCoord1sv               = GPA( "glTexCoord1sv" );
	qglTexCoord2d                =  dllTexCoord2d                = GPA( "glTexCoord2d" );
	qglTexCoord2dv               =  dllTexCoord2dv               = GPA( "glTexCoord2dv" );
	qglTexCoord2f                =  dllTexCoord2f                = GPA( "glTexCoord2f" );
	qglTexCoord2fv               =  dllTexCoord2fv               = GPA( "glTexCoord2fv" );
	qglTexCoord2i                =  dllTexCoord2i                = GPA( "glTexCoord2i" );
	qglTexCoord2iv               =  dllTexCoord2iv               = GPA( "glTexCoord2iv" );
	qglTexCoord2s                =  dllTexCoord2s                = GPA( "glTexCoord2s" );
	qglTexCoord2sv               =  dllTexCoord2sv               = GPA( "glTexCoord2sv" );
	qglTexCoord3d                =  dllTexCoord3d                = GPA( "glTexCoord3d" );
	qglTexCoord3dv               =  dllTexCoord3dv               = GPA( "glTexCoord3dv" );
	qglTexCoord3f                =  dllTexCoord3f                = GPA( "glTexCoord3f" );
	qglTexCoord3fv               =  dllTexCoord3fv               = GPA( "glTexCoord3fv" );
	qglTexCoord3i                =  dllTexCoord3i                = GPA( "glTexCoord3i" );
	qglTexCoord3iv               =  dllTexCoord3iv               = GPA( "glTexCoord3iv" );
	qglTexCoord3s                =  dllTexCoord3s                = GPA( "glTexCoord3s" );
	qglTexCoord3sv               =  dllTexCoord3sv               = GPA( "glTexCoord3sv" );
	qglTexCoord4d                =  dllTexCoord4d                = GPA( "glTexCoord4d" );
	qglTexCoord4dv               =  dllTexCoord4dv               = GPA( "glTexCoord4dv" );
	qglTexCoord4f                =  dllTexCoord4f                = GPA( "glTexCoord4f" );
	qglTexCoord4fv               =  dllTexCoord4fv               = GPA( "glTexCoord4fv" );
	qglTexCoord4i                =  dllTexCoord4i                = GPA( "glTexCoord4i" );
	qglTexCoord4iv               =  dllTexCoord4iv               = GPA( "glTexCoord4iv" );
	qglTexCoord4s                =  dllTexCoord4s                = GPA( "glTexCoord4s" );
	qglTexCoord4sv               =  dllTexCoord4sv               = GPA( "glTexCoord4sv" );
	qglTexCoordPointer           =  dllTexCoordPointer           = GPA( "glTexCoordPointer" );
	qglTexEnvf                   =  dllTexEnvf                   = GPA( "glTexEnvf" );
	qglTexEnvfv                  =  dllTexEnvfv                  = GPA( "glTexEnvfv" );
	qglTexEnvi                   =  dllTexEnvi                   = GPA( "glTexEnvi" );
	qglTexEnviv                  =  dllTexEnviv                  = GPA( "glTexEnviv" );
	qglTexGend                   =  dllTexGend                   = GPA( "glTexGend" );
	qglTexGendv                  =  dllTexGendv                  = GPA( "glTexGendv" );
	qglTexGenf                   =  dllTexGenf                   = GPA( "glTexGenf" );
	qglTexGenfv                  =  dllTexGenfv                  = GPA( "glTexGenfv" );
	qglTexGeni                   =  dllTexGeni                   = GPA( "glTexGeni" );
	qglTexGeniv                  =  dllTexGeniv                  = GPA( "glTexGeniv" );
	qglTexImage1D                =  dllTexImage1D                = GPA( "glTexImage1D" );
	qglTexImage2D                =  dllTexImage2D                = GPA( "glTexImage2D" );
	qglTexParameterf             =  dllTexParameterf             = GPA( "glTexParameterf" );
	qglTexParameterfv            =  dllTexParameterfv            = GPA( "glTexParameterfv" );
	qglTexParameteri             =  dllTexParameteri             = GPA( "glTexParameteri" );
	qglTexParameteriv            =  dllTexParameteriv            = GPA( "glTexParameteriv" );
	qglTexSubImage1D             =  dllTexSubImage1D             = GPA( "glTexSubImage1D" );
	qglTexSubImage2D             =  dllTexSubImage2D             = GPA( "glTexSubImage2D" );
	qglTranslated                =  dllTranslated                = GPA( "glTranslated" );
	qglTranslatef                =  dllTranslatef                = GPA( "glTranslatef" );
	qglVertex2d                  =  dllVertex2d                  = GPA( "glVertex2d" );
	qglVertex2dv                 =  dllVertex2dv                 = GPA( "glVertex2dv" );
	qglVertex2f                  =  dllVertex2f                  = GPA( "glVertex2f" );
	qglVertex2fv                 =  dllVertex2fv                 = GPA( "glVertex2fv" );
	qglVertex2i                  =  dllVertex2i                  = GPA( "glVertex2i" );
	qglVertex2iv                 =  dllVertex2iv                 = GPA( "glVertex2iv" );
	qglVertex2s                  =  dllVertex2s                  = GPA( "glVertex2s" );
	qglVertex2sv                 =  dllVertex2sv                 = GPA( "glVertex2sv" );
	qglVertex3d                  =  dllVertex3d                  = GPA( "glVertex3d" );
	qglVertex3dv                 =  dllVertex3dv                 = GPA( "glVertex3dv" );
	qglVertex3f                  =  dllVertex3f                  = GPA( "glVertex3f" );
	qglVertex3fv                 =  dllVertex3fv                 = GPA( "glVertex3fv" );
	qglVertex3i                  =  dllVertex3i                  = GPA( "glVertex3i" );
	qglVertex3iv                 =  dllVertex3iv                 = GPA( "glVertex3iv" );
	qglVertex3s                  =  dllVertex3s                  = GPA( "glVertex3s" );
	qglVertex3sv                 =  dllVertex3sv                 = GPA( "glVertex3sv" );
	qglVertex4d                  =  dllVertex4d                  = GPA( "glVertex4d" );
	qglVertex4dv                 =  dllVertex4dv                 = GPA( "glVertex4dv" );
	qglVertex4f                  =  dllVertex4f                  = GPA( "glVertex4f" );
	qglVertex4fv                 =  dllVertex4fv                 = GPA( "glVertex4fv" );
	qglVertex4i                  =  dllVertex4i                  = GPA( "glVertex4i" );
	qglVertex4iv                 =  dllVertex4iv                 = GPA( "glVertex4iv" );
	qglVertex4s                  =  dllVertex4s                  = GPA( "glVertex4s" );
	qglVertex4sv                 =  dllVertex4sv                 = GPA( "glVertex4sv" );
	qglVertexPointer             =  dllVertexPointer             = GPA( "glVertexPointer" );
	qglViewport                  =  dllViewport                  = GPA( "glViewport" );

	qglLockArraysEXT = 0;
	qglUnlockArraysEXT = 0;
	qglPointParameterfEXT = 0;
	qglPointParameterfvEXT = 0;
	qglColorTableEXT = 0;
	qgl3DfxSetPaletteEXT = 0;
	qglSelectTextureSGIS = 0;
	qglMTexCoord2fSGIS = 0;
	qglActiveTextureARB = 0;
	qglClientActiveTextureARB = 0;

	return ( true );
}

void
GLimp_EnableLogging ( qboolean enable )
{
	if ( enable )
	{
		if ( !glw_state.log_fp )
		{
			struct tm *newtime;
			time_t aclock;
			char buffer [ 1024 ];

			time( &aclock );
			newtime = localtime( &aclock );

			asctime( newtime );

			Com_sprintf( buffer, sizeof ( buffer ), "%s/gl.log", ri.FS_Gamedir() );
			glw_state.log_fp = fopen( buffer, "wt" );

			fprintf( glw_state.log_fp, "%s\n", asctime( newtime ) );
		}

		qglAccum                     = logAccum;
		qglAlphaFunc                 = logAlphaFunc;
		qglAreTexturesResident       = logAreTexturesResident;
		qglArrayElement              = logArrayElement;
		qglBegin                     = logBegin;
		qglBindTexture               = logBindTexture;
		qglBitmap                    = logBitmap;
		qglBlendFunc                 = logBlendFunc;
		qglCallList                  = logCallList;
		qglCallLists                 = logCallLists;
		qglClear                     = logClear;
		qglClearAccum                = logClearAccum;
		qglClearColor                = logClearColor;
		qglClearDepth                = logClearDepth;
		qglClearIndex                = logClearIndex;
		qglClearStencil              = logClearStencil;
		qglClipPlane                 = logClipPlane;
		qglColor3b                   = logColor3b;
		qglColor3bv                  = logColor3bv;
		qglColor3d                   = logColor3d;
		qglColor3dv                  = logColor3dv;
		qglColor3f                   = logColor3f;
		qglColor3fv                  = logColor3fv;
		qglColor3i                   = logColor3i;
		qglColor3iv                  = logColor3iv;
		qglColor3s                   = logColor3s;
		qglColor3sv                  = logColor3sv;
		qglColor3ub                  = logColor3ub;
		qglColor3ubv                 = logColor3ubv;
		qglColor3ui                  = logColor3ui;
		qglColor3uiv                 = logColor3uiv;
		qglColor3us                  = logColor3us;
		qglColor3usv                 = logColor3usv;
		qglColor4b                   = logColor4b;
		qglColor4bv                  = logColor4bv;
		qglColor4d                   = logColor4d;
		qglColor4dv                  = logColor4dv;
		qglColor4f                   = logColor4f;
		qglColor4fv                  = logColor4fv;
		qglColor4i                   = logColor4i;
		qglColor4iv                  = logColor4iv;
		qglColor4s                   = logColor4s;
		qglColor4sv                  = logColor4sv;
		qglColor4ub                  = logColor4ub;
		qglColor4ubv                 = logColor4ubv;
		qglColor4ui                  = logColor4ui;
		qglColor4uiv                 = logColor4uiv;
		qglColor4us                  = logColor4us;
		qglColor4usv                 = logColor4usv;
		qglColorMask                 = logColorMask;
		qglColorMaterial             = logColorMaterial;
		qglColorPointer              = logColorPointer;
		qglCopyPixels                = logCopyPixels;
		qglCopyTexImage1D            = logCopyTexImage1D;
		qglCopyTexImage2D            = logCopyTexImage2D;
		qglCopyTexSubImage1D         = logCopyTexSubImage1D;
		qglCopyTexSubImage2D         = logCopyTexSubImage2D;
		qglCullFace                  = logCullFace;
		qglDeleteLists               = logDeleteLists;
		qglDeleteTextures            = logDeleteTextures;
		qglDepthFunc                 = logDepthFunc;
		qglDepthMask                 = logDepthMask;
		qglDepthRange                = logDepthRange;
		qglDisable                   = logDisable;
		qglDisableClientState        = logDisableClientState;
		qglDrawArrays                = logDrawArrays;
		qglDrawBuffer                = logDrawBuffer;
		qglDrawElements              = logDrawElements;
		qglDrawPixels                = logDrawPixels;
		qglEdgeFlag                  = logEdgeFlag;
		qglEdgeFlagPointer           = logEdgeFlagPointer;
		qglEdgeFlagv                 = logEdgeFlagv;
		qglEnable                    =  logEnable;
		qglEnableClientState         =  logEnableClientState;
		qglEnd                       =  logEnd;
		qglEndList                   =  logEndList;
		qglEvalCoord1d               =  logEvalCoord1d;
		qglEvalCoord1dv              =  logEvalCoord1dv;
		qglEvalCoord1f               =  logEvalCoord1f;
		qglEvalCoord1fv              =  logEvalCoord1fv;
		qglEvalCoord2d               =  logEvalCoord2d;
		qglEvalCoord2dv              =  logEvalCoord2dv;
		qglEvalCoord2f               =  logEvalCoord2f;
		qglEvalCoord2fv              =  logEvalCoord2fv;
		qglEvalMesh1                 =  logEvalMesh1;
		qglEvalMesh2                 =  logEvalMesh2;
		qglEvalPoint1                =  logEvalPoint1;
		qglEvalPoint2                =  logEvalPoint2;
		qglFeedbackBuffer            =  logFeedbackBuffer;
		qglFinish                    =  logFinish;
		qglFlush                     =  logFlush;
		qglFogf                      =  logFogf;
		qglFogfv                     =  logFogfv;
		qglFogi                      =  logFogi;
		qglFogiv                     =  logFogiv;
		qglFrontFace                 =  logFrontFace;
		qglFrustum                   =  logFrustum;
		qglGenLists                  =  logGenLists;
		qglGenTextures               =  logGenTextures;
		qglGetBooleanv               =  logGetBooleanv;
		qglGetClipPlane              =  logGetClipPlane;
		qglGetDoublev                =  logGetDoublev;
		qglGetError                  =  logGetError;
		qglGetFloatv                 =  logGetFloatv;
		qglGetIntegerv               =  logGetIntegerv;
		qglGetLightfv                =  logGetLightfv;
		qglGetLightiv                =  logGetLightiv;
		qglGetMapdv                  =  logGetMapdv;
		qglGetMapfv                  =  logGetMapfv;
		qglGetMapiv                  =  logGetMapiv;
		qglGetMaterialfv             =  logGetMaterialfv;
		qglGetMaterialiv             =  logGetMaterialiv;
		qglGetPixelMapfv             =  logGetPixelMapfv;
		qglGetPixelMapuiv            =  logGetPixelMapuiv;
		qglGetPixelMapusv            =  logGetPixelMapusv;
		qglGetPointerv               =  logGetPointerv;
		qglGetPolygonStipple         =  logGetPolygonStipple;
		qglGetString                 =  logGetString;
		qglGetTexEnvfv               =  logGetTexEnvfv;
		qglGetTexEnviv               =  logGetTexEnviv;
		qglGetTexGendv               =  logGetTexGendv;
		qglGetTexGenfv               =  logGetTexGenfv;
		qglGetTexGeniv               =  logGetTexGeniv;
		qglGetTexImage               =  logGetTexImage;
		qglGetTexLevelParameterfv    =  logGetTexLevelParameterfv;
		qglGetTexLevelParameteriv    =  logGetTexLevelParameteriv;
		qglGetTexParameterfv         =  logGetTexParameterfv;
		qglGetTexParameteriv         =  logGetTexParameteriv;
		qglHint                      =  logHint;
		qglIndexMask                 =  logIndexMask;
		qglIndexPointer              =  logIndexPointer;
		qglIndexd                    =  logIndexd;
		qglIndexdv                   =  logIndexdv;
		qglIndexf                    =  logIndexf;
		qglIndexfv                   =  logIndexfv;
		qglIndexi                    =  logIndexi;
		qglIndexiv                   =  logIndexiv;
		qglIndexs                    =  logIndexs;
		qglIndexsv                   =  logIndexsv;
		qglIndexub                   =  logIndexub;
		qglIndexubv                  =  logIndexubv;
		qglInitNames                 =  logInitNames;
		qglInterleavedArrays         =  logInterleavedArrays;
		qglIsEnabled                 =  logIsEnabled;
		qglIsList                    =  logIsList;
		qglIsTexture                 =  logIsTexture;
		qglLightModelf               =  logLightModelf;
		qglLightModelfv              =  logLightModelfv;
		qglLightModeli               =  logLightModeli;
		qglLightModeliv              =  logLightModeliv;
		qglLightf                    =  logLightf;
		qglLightfv                   =  logLightfv;
		qglLighti                    =  logLighti;
		qglLightiv                   =  logLightiv;
		qglLineStipple               =  logLineStipple;
		qglLineWidth                 =  logLineWidth;
		qglListBase                  =  logListBase;
		qglLoadIdentity              =  logLoadIdentity;
		qglLoadMatrixd               =  logLoadMatrixd;
		qglLoadMatrixf               =  logLoadMatrixf;
		qglLoadName                  =  logLoadName;
		qglLogicOp                   =  logLogicOp;
		qglMap1d                     =  logMap1d;
		qglMap1f                     =  logMap1f;
		qglMap2d                     =  logMap2d;
		qglMap2f                     =  logMap2f;
		qglMapGrid1d                 =  logMapGrid1d;
		qglMapGrid1f                 =  logMapGrid1f;
		qglMapGrid2d                 =  logMapGrid2d;
		qglMapGrid2f                 =  logMapGrid2f;
		qglMaterialf                 =  logMaterialf;
		qglMaterialfv                =  logMaterialfv;
		qglMateriali                 =  logMateriali;
		qglMaterialiv                =  logMaterialiv;
		qglMatrixMode                =  logMatrixMode;
		qglMultMatrixd               =  logMultMatrixd;
		qglMultMatrixf               =  logMultMatrixf;
		qglNewList                   =  logNewList;
		qglNormal3b                  =  logNormal3b;
		qglNormal3bv                 =  logNormal3bv;
		qglNormal3d                  =  logNormal3d;
		qglNormal3dv                 =  logNormal3dv;
		qglNormal3f                  =  logNormal3f;
		qglNormal3fv                 =  logNormal3fv;
		qglNormal3i                  =  logNormal3i;
		qglNormal3iv                 =  logNormal3iv;
		qglNormal3s                  =  logNormal3s;
		qglNormal3sv                 =  logNormal3sv;
		qglNormalPointer             =  logNormalPointer;
		qglOrtho                     =  logOrtho;
		qglPassThrough               =  logPassThrough;
		qglPixelMapfv                =  logPixelMapfv;
		qglPixelMapuiv               =  logPixelMapuiv;
		qglPixelMapusv               =  logPixelMapusv;
		qglPixelStoref               =  logPixelStoref;
		qglPixelStorei               =  logPixelStorei;
		qglPixelTransferf            =  logPixelTransferf;
		qglPixelTransferi            =  logPixelTransferi;
		qglPixelZoom                 =  logPixelZoom;
		qglPointSize                 =  logPointSize;
		qglPolygonMode               =  logPolygonMode;
		qglPolygonOffset             =  logPolygonOffset;
		qglPolygonStipple            =  logPolygonStipple;
		qglPopAttrib                 =  logPopAttrib;
		qglPopClientAttrib           =  logPopClientAttrib;
		qglPopMatrix                 =  logPopMatrix;
		qglPopName                   =  logPopName;
		qglPrioritizeTextures        =  logPrioritizeTextures;
		qglPushAttrib                =  logPushAttrib;
		qglPushClientAttrib          =  logPushClientAttrib;
		qglPushMatrix                =  logPushMatrix;
		qglPushName                  =  logPushName;
		qglRasterPos2d               =  logRasterPos2d;
		qglRasterPos2dv              =  logRasterPos2dv;
		qglRasterPos2f               =  logRasterPos2f;
		qglRasterPos2fv              =  logRasterPos2fv;
		qglRasterPos2i               =  logRasterPos2i;
		qglRasterPos2iv              =  logRasterPos2iv;
		qglRasterPos2s               =  logRasterPos2s;
		qglRasterPos2sv              =  logRasterPos2sv;
		qglRasterPos3d               =  logRasterPos3d;
		qglRasterPos3dv              =  logRasterPos3dv;
		qglRasterPos3f               =  logRasterPos3f;
		qglRasterPos3fv              =  logRasterPos3fv;
		qglRasterPos3i               =  logRasterPos3i;
		qglRasterPos3iv              =  logRasterPos3iv;
		qglRasterPos3s               =  logRasterPos3s;
		qglRasterPos3sv              =  logRasterPos3sv;
		qglRasterPos4d               =  logRasterPos4d;
		qglRasterPos4dv              =  logRasterPos4dv;
		qglRasterPos4f               =  logRasterPos4f;
		qglRasterPos4fv              =  logRasterPos4fv;
		qglRasterPos4i               =  logRasterPos4i;
		qglRasterPos4iv              =  logRasterPos4iv;
		qglRasterPos4s               =  logRasterPos4s;
		qglRasterPos4sv              =  logRasterPos4sv;
		qglReadBuffer                =  logReadBuffer;
		qglReadPixels                =  logReadPixels;
		qglRectd                     =  logRectd;
		qglRectdv                    =  logRectdv;
		qglRectf                     =  logRectf;
		qglRectfv                    =  logRectfv;
		qglRecti                     =  logRecti;
		qglRectiv                    =  logRectiv;
		qglRects                     =  logRects;
		qglRectsv                    =  logRectsv;
		qglRenderMode                =  logRenderMode;
		qglRotated                   =  logRotated;
		qglRotatef                   =  logRotatef;
		qglScaled                    =  logScaled;
		qglScalef                    =  logScalef;
		qglScissor                   =  logScissor;
		qglSelectBuffer              =  logSelectBuffer;
		qglShadeModel                =  logShadeModel;
		qglStencilFunc               =  logStencilFunc;
		qglStencilMask               =  logStencilMask;
		qglStencilOp                 =  logStencilOp;
		qglTexCoord1d                =  logTexCoord1d;
		qglTexCoord1dv               =  logTexCoord1dv;
		qglTexCoord1f                =  logTexCoord1f;
		qglTexCoord1fv               =  logTexCoord1fv;
		qglTexCoord1i                =  logTexCoord1i;
		qglTexCoord1iv               =  logTexCoord1iv;
		qglTexCoord1s                =  logTexCoord1s;
		qglTexCoord1sv               =  logTexCoord1sv;
		qglTexCoord2d                =  logTexCoord2d;
		qglTexCoord2dv               =  logTexCoord2dv;
		qglTexCoord2f                =  logTexCoord2f;
		qglTexCoord2fv               =  logTexCoord2fv;
		qglTexCoord2i                =  logTexCoord2i;
		qglTexCoord2iv               =  logTexCoord2iv;
		qglTexCoord2s                =  logTexCoord2s;
		qglTexCoord2sv               =  logTexCoord2sv;
		qglTexCoord3d                =  logTexCoord3d;
		qglTexCoord3dv               =  logTexCoord3dv;
		qglTexCoord3f                =  logTexCoord3f;
		qglTexCoord3fv               =  logTexCoord3fv;
		qglTexCoord3i                =  logTexCoord3i;
		qglTexCoord3iv               =  logTexCoord3iv;
		qglTexCoord3s                =  logTexCoord3s;
		qglTexCoord3sv               =  logTexCoord3sv;
		qglTexCoord4d                =  logTexCoord4d;
		qglTexCoord4dv               =  logTexCoord4dv;
		qglTexCoord4f                =  logTexCoord4f;
		qglTexCoord4fv               =  logTexCoord4fv;
		qglTexCoord4i                =  logTexCoord4i;
		qglTexCoord4iv               =  logTexCoord4iv;
		qglTexCoord4s                =  logTexCoord4s;
		qglTexCoord4sv               =  logTexCoord4sv;
		qglTexCoordPointer           =  logTexCoordPointer;
		qglTexEnvf                   =  logTexEnvf;
		qglTexEnvfv                  =  logTexEnvfv;
		qglTexEnvi                   =  logTexEnvi;
		qglTexEnviv                  =  logTexEnviv;
		qglTexGend                   =  logTexGend;
		qglTexGendv                  =  logTexGendv;
		qglTexGenf                   =  logTexGenf;
		qglTexGenfv                  =  logTexGenfv;
		qglTexGeni                   =  logTexGeni;
		qglTexGeniv                  =  logTexGeniv;
		qglTexImage1D                =  logTexImage1D;
		qglTexImage2D                =  logTexImage2D;
		qglTexParameterf             =  logTexParameterf;
		qglTexParameterfv            =  logTexParameterfv;
		qglTexParameteri             =  logTexParameteri;
		qglTexParameteriv            =  logTexParameteriv;
		qglTexSubImage1D             =  logTexSubImage1D;
		qglTexSubImage2D             =  logTexSubImage2D;
		qglTranslated                =  logTranslated;
		qglTranslatef                =  logTranslatef;
		qglVertex2d                  =  logVertex2d;
		qglVertex2dv                 =  logVertex2dv;
		qglVertex2f                  =  logVertex2f;
		qglVertex2fv                 =  logVertex2fv;
		qglVertex2i                  =  logVertex2i;
		qglVertex2iv                 =  logVertex2iv;
		qglVertex2s                  =  logVertex2s;
		qglVertex2sv                 =  logVertex2sv;
		qglVertex3d                  =  logVertex3d;
		qglVertex3dv                 =  logVertex3dv;
		qglVertex3f                  =  logVertex3f;
		qglVertex3fv                 =  logVertex3fv;
		qglVertex3i                  =  logVertex3i;
		qglVertex3iv                 =  logVertex3iv;
		qglVertex3s                  =  logVertex3s;
		qglVertex3sv                 =  logVertex3sv;
		qglVertex4d                  =  logVertex4d;
		qglVertex4dv                 =  logVertex4dv;
		qglVertex4f                  =  logVertex4f;
		qglVertex4fv                 =  logVertex4fv;
		qglVertex4i                  =  logVertex4i;
		qglVertex4iv                 =  logVertex4iv;
		qglVertex4s                  =  logVertex4s;
		qglVertex4sv                 =  logVertex4sv;
		qglVertexPointer             =  logVertexPointer;
		qglViewport                  =  logViewport;
	}
	else
	{
		qglAccum                     = dllAccum;
		qglAlphaFunc                 = dllAlphaFunc;
		qglAreTexturesResident       = dllAreTexturesResident;
		qglArrayElement              = dllArrayElement;
		qglBegin                     = dllBegin;
		qglBindTexture               = dllBindTexture;
		qglBitmap                    = dllBitmap;
		qglBlendFunc                 = dllBlendFunc;
		qglCallList                  = dllCallList;
		qglCallLists                 = dllCallLists;
		qglClear                     = dllClear;
		qglClearAccum                = dllClearAccum;
		qglClearColor                = dllClearColor;
		qglClearDepth                = dllClearDepth;
		qglClearIndex                = dllClearIndex;
		qglClearStencil              = dllClearStencil;
		qglClipPlane                 = dllClipPlane;
		qglColor3b                   = dllColor3b;
		qglColor3bv                  = dllColor3bv;
		qglColor3d                   = dllColor3d;
		qglColor3dv                  = dllColor3dv;
		qglColor3f                   = dllColor3f;
		qglColor3fv                  = dllColor3fv;
		qglColor3i                   = dllColor3i;
		qglColor3iv                  = dllColor3iv;
		qglColor3s                   = dllColor3s;
		qglColor3sv                  = dllColor3sv;
		qglColor3ub                  = dllColor3ub;
		qglColor3ubv                 = dllColor3ubv;
		qglColor3ui                  = dllColor3ui;
		qglColor3uiv                 = dllColor3uiv;
		qglColor3us                  = dllColor3us;
		qglColor3usv                 = dllColor3usv;
		qglColor4b                   = dllColor4b;
		qglColor4bv                  = dllColor4bv;
		qglColor4d                   = dllColor4d;
		qglColor4dv                  = dllColor4dv;
		qglColor4f                   = dllColor4f;
		qglColor4fv                  = dllColor4fv;
		qglColor4i                   = dllColor4i;
		qglColor4iv                  = dllColor4iv;
		qglColor4s                   = dllColor4s;
		qglColor4sv                  = dllColor4sv;
		qglColor4ub                  = dllColor4ub;
		qglColor4ubv                 = dllColor4ubv;
		qglColor4ui                  = dllColor4ui;
		qglColor4uiv                 = dllColor4uiv;
		qglColor4us                  = dllColor4us;
		qglColor4usv                 = dllColor4usv;
		qglColorMask                 = dllColorMask;
		qglColorMaterial             = dllColorMaterial;
		qglColorPointer              = dllColorPointer;
		qglCopyPixels                = dllCopyPixels;
		qglCopyTexImage1D            = dllCopyTexImage1D;
		qglCopyTexImage2D            = dllCopyTexImage2D;
		qglCopyTexSubImage1D         = dllCopyTexSubImage1D;
		qglCopyTexSubImage2D         = dllCopyTexSubImage2D;
		qglCullFace                  = dllCullFace;
		qglDeleteLists               = dllDeleteLists;
		qglDeleteTextures            = dllDeleteTextures;
		qglDepthFunc                 = dllDepthFunc;
		qglDepthMask                 = dllDepthMask;
		qglDepthRange                = dllDepthRange;
		qglDisable                   = dllDisable;
		qglDisableClientState        = dllDisableClientState;
		qglDrawArrays                = dllDrawArrays;
		qglDrawBuffer                = dllDrawBuffer;
		qglDrawElements              = dllDrawElements;
		qglDrawPixels                = dllDrawPixels;
		qglEdgeFlag                  = dllEdgeFlag;
		qglEdgeFlagPointer           = dllEdgeFlagPointer;
		qglEdgeFlagv                 = dllEdgeFlagv;
		qglEnable                    =  dllEnable;
		qglEnableClientState         =  dllEnableClientState;
		qglEnd                       =  dllEnd;
		qglEndList                   =  dllEndList;
		qglEvalCoord1d               =  dllEvalCoord1d;
		qglEvalCoord1dv              =  dllEvalCoord1dv;
		qglEvalCoord1f               =  dllEvalCoord1f;
		qglEvalCoord1fv              =  dllEvalCoord1fv;
		qglEvalCoord2d               =  dllEvalCoord2d;
		qglEvalCoord2dv              =  dllEvalCoord2dv;
		qglEvalCoord2f               =  dllEvalCoord2f;
		qglEvalCoord2fv              =  dllEvalCoord2fv;
		qglEvalMesh1                 =  dllEvalMesh1;
		qglEvalMesh2                 =  dllEvalMesh2;
		qglEvalPoint1                =  dllEvalPoint1;
		qglEvalPoint2                =  dllEvalPoint2;
		qglFeedbackBuffer            =  dllFeedbackBuffer;
		qglFinish                    =  dllFinish;
		qglFlush                     =  dllFlush;
		qglFogf                      =  dllFogf;
		qglFogfv                     =  dllFogfv;
		qglFogi                      =  dllFogi;
		qglFogiv                     =  dllFogiv;
		qglFrontFace                 =  dllFrontFace;
		qglFrustum                   =  dllFrustum;
		qglGenLists                  =  dllGenLists;
		qglGenTextures               =  dllGenTextures;
		qglGetBooleanv               =  dllGetBooleanv;
		qglGetClipPlane              =  dllGetClipPlane;
		qglGetDoublev                =  dllGetDoublev;
		qglGetError                  =  dllGetError;
		qglGetFloatv                 =  dllGetFloatv;
		qglGetIntegerv               =  dllGetIntegerv;
		qglGetLightfv                =  dllGetLightfv;
		qglGetLightiv                =  dllGetLightiv;
		qglGetMapdv                  =  dllGetMapdv;
		qglGetMapfv                  =  dllGetMapfv;
		qglGetMapiv                  =  dllGetMapiv;
		qglGetMaterialfv             =  dllGetMaterialfv;
		qglGetMaterialiv             =  dllGetMaterialiv;
		qglGetPixelMapfv             =  dllGetPixelMapfv;
		qglGetPixelMapuiv            =  dllGetPixelMapuiv;
		qglGetPixelMapusv            =  dllGetPixelMapusv;
		qglGetPointerv               =  dllGetPointerv;
		qglGetPolygonStipple         =  dllGetPolygonStipple;
		qglGetString                 =  dllGetString;
		qglGetTexEnvfv               =  dllGetTexEnvfv;
		qglGetTexEnviv               =  dllGetTexEnviv;
		qglGetTexGendv               =  dllGetTexGendv;
		qglGetTexGenfv               =  dllGetTexGenfv;
		qglGetTexGeniv               =  dllGetTexGeniv;
		qglGetTexImage               =  dllGetTexImage;
		qglGetTexLevelParameterfv    =  dllGetTexLevelParameterfv;
		qglGetTexLevelParameteriv    =  dllGetTexLevelParameteriv;
		qglGetTexParameterfv         =  dllGetTexParameterfv;
		qglGetTexParameteriv         =  dllGetTexParameteriv;
		qglHint                      =  dllHint;
		qglIndexMask                 =  dllIndexMask;
		qglIndexPointer              =  dllIndexPointer;
		qglIndexd                    =  dllIndexd;
		qglIndexdv                   =  dllIndexdv;
		qglIndexf                    =  dllIndexf;
		qglIndexfv                   =  dllIndexfv;
		qglIndexi                    =  dllIndexi;
		qglIndexiv                   =  dllIndexiv;
		qglIndexs                    =  dllIndexs;
		qglIndexsv                   =  dllIndexsv;
		qglIndexub                   =  dllIndexub;
		qglIndexubv                  =  dllIndexubv;
		qglInitNames                 =  dllInitNames;
		qglInterleavedArrays         =  dllInterleavedArrays;
		qglIsEnabled                 =  dllIsEnabled;
		qglIsList                    =  dllIsList;
		qglIsTexture                 =  dllIsTexture;
		qglLightModelf               =  dllLightModelf;
		qglLightModelfv              =  dllLightModelfv;
		qglLightModeli               =  dllLightModeli;
		qglLightModeliv              =  dllLightModeliv;
		qglLightf                    =  dllLightf;
		qglLightfv                   =  dllLightfv;
		qglLighti                    =  dllLighti;
		qglLightiv                   =  dllLightiv;
		qglLineStipple               =  dllLineStipple;
		qglLineWidth                 =  dllLineWidth;
		qglListBase                  =  dllListBase;
		qglLoadIdentity              =  dllLoadIdentity;
		qglLoadMatrixd               =  dllLoadMatrixd;
		qglLoadMatrixf               =  dllLoadMatrixf;
		qglLoadName                  =  dllLoadName;
		qglLogicOp                   =  dllLogicOp;
		qglMap1d                     =  dllMap1d;
		qglMap1f                     =  dllMap1f;
		qglMap2d                     =  dllMap2d;
		qglMap2f                     =  dllMap2f;
		qglMapGrid1d                 =  dllMapGrid1d;
		qglMapGrid1f                 =  dllMapGrid1f;
		qglMapGrid2d                 =  dllMapGrid2d;
		qglMapGrid2f                 =  dllMapGrid2f;
		qglMaterialf                 =  dllMaterialf;
		qglMaterialfv                =  dllMaterialfv;
		qglMateriali                 =  dllMateriali;
		qglMaterialiv                =  dllMaterialiv;
		qglMatrixMode                =  dllMatrixMode;
		qglMultMatrixd               =  dllMultMatrixd;
		qglMultMatrixf               =  dllMultMatrixf;
		qglNewList                   =  dllNewList;
		qglNormal3b                  =  dllNormal3b;
		qglNormal3bv                 =  dllNormal3bv;
		qglNormal3d                  =  dllNormal3d;
		qglNormal3dv                 =  dllNormal3dv;
		qglNormal3f                  =  dllNormal3f;
		qglNormal3fv                 =  dllNormal3fv;
		qglNormal3i                  =  dllNormal3i;
		qglNormal3iv                 =  dllNormal3iv;
		qglNormal3s                  =  dllNormal3s;
		qglNormal3sv                 =  dllNormal3sv;
		qglNormalPointer             =  dllNormalPointer;
		qglOrtho                     =  dllOrtho;
		qglPassThrough               =  dllPassThrough;
		qglPixelMapfv                =  dllPixelMapfv;
		qglPixelMapuiv               =  dllPixelMapuiv;
		qglPixelMapusv               =  dllPixelMapusv;
		qglPixelStoref               =  dllPixelStoref;
		qglPixelStorei               =  dllPixelStorei;
		qglPixelTransferf            =  dllPixelTransferf;
		qglPixelTransferi            =  dllPixelTransferi;
		qglPixelZoom                 =  dllPixelZoom;
		qglPointSize                 =  dllPointSize;
		qglPolygonMode               =  dllPolygonMode;
		qglPolygonOffset             =  dllPolygonOffset;
		qglPolygonStipple            =  dllPolygonStipple;
		qglPopAttrib                 =  dllPopAttrib;
		qglPopClientAttrib           =  dllPopClientAttrib;
		qglPopMatrix                 =  dllPopMatrix;
		qglPopName                   =  dllPopName;
		qglPrioritizeTextures        =  dllPrioritizeTextures;
		qglPushAttrib                =  dllPushAttrib;
		qglPushClientAttrib          =  dllPushClientAttrib;
		qglPushMatrix                =  dllPushMatrix;
		qglPushName                  =  dllPushName;
		qglRasterPos2d               =  dllRasterPos2d;
		qglRasterPos2dv              =  dllRasterPos2dv;
		qglRasterPos2f               =  dllRasterPos2f;
		qglRasterPos2fv              =  dllRasterPos2fv;
		qglRasterPos2i               =  dllRasterPos2i;
		qglRasterPos2iv              =  dllRasterPos2iv;
		qglRasterPos2s               =  dllRasterPos2s;
		qglRasterPos2sv              =  dllRasterPos2sv;
		qglRasterPos3d               =  dllRasterPos3d;
		qglRasterPos3dv              =  dllRasterPos3dv;
		qglRasterPos3f               =  dllRasterPos3f;
		qglRasterPos3fv              =  dllRasterPos3fv;
		qglRasterPos3i               =  dllRasterPos3i;
		qglRasterPos3iv              =  dllRasterPos3iv;
		qglRasterPos3s               =  dllRasterPos3s;
		qglRasterPos3sv              =  dllRasterPos3sv;
		qglRasterPos4d               =  dllRasterPos4d;
		qglRasterPos4dv              =  dllRasterPos4dv;
		qglRasterPos4f               =  dllRasterPos4f;
		qglRasterPos4fv              =  dllRasterPos4fv;
		qglRasterPos4i               =  dllRasterPos4i;
		qglRasterPos4iv              =  dllRasterPos4iv;
		qglRasterPos4s               =  dllRasterPos4s;
		qglRasterPos4sv              =  dllRasterPos4sv;
		qglReadBuffer                =  dllReadBuffer;
		qglReadPixels                =  dllReadPixels;
		qglRectd                     =  dllRectd;
		qglRectdv                    =  dllRectdv;
		qglRectf                     =  dllRectf;
		qglRectfv                    =  dllRectfv;
		qglRecti                     =  dllRecti;
		qglRectiv                    =  dllRectiv;
		qglRects                     =  dllRects;
		qglRectsv                    =  dllRectsv;
		qglRenderMode                =  dllRenderMode;
		qglRotated                   =  dllRotated;
		qglRotatef                   =  dllRotatef;
		qglScaled                    =  dllScaled;
		qglScalef                    =  dllScalef;
		qglScissor                   =  dllScissor;
		qglSelectBuffer              =  dllSelectBuffer;
		qglShadeModel                =  dllShadeModel;
		qglStencilFunc               =  dllStencilFunc;
		qglStencilMask               =  dllStencilMask;
		qglStencilOp                 =  dllStencilOp;
		qglTexCoord1d                =  dllTexCoord1d;
		qglTexCoord1dv               =  dllTexCoord1dv;
		qglTexCoord1f                =  dllTexCoord1f;
		qglTexCoord1fv               =  dllTexCoord1fv;
		qglTexCoord1i                =  dllTexCoord1i;
		qglTexCoord1iv               =  dllTexCoord1iv;
		qglTexCoord1s                =  dllTexCoord1s;
		qglTexCoord1sv               =  dllTexCoord1sv;
		qglTexCoord2d                =  dllTexCoord2d;
		qglTexCoord2dv               =  dllTexCoord2dv;
		qglTexCoord2f                =  dllTexCoord2f;
		qglTexCoord2fv               =  dllTexCoord2fv;
		qglTexCoord2i                =  dllTexCoord2i;
		qglTexCoord2iv               =  dllTexCoord2iv;
		qglTexCoord2s                =  dllTexCoord2s;
		qglTexCoord2sv               =  dllTexCoord2sv;
		qglTexCoord3d                =  dllTexCoord3d;
		qglTexCoord3dv               =  dllTexCoord3dv;
		qglTexCoord3f                =  dllTexCoord3f;
		qglTexCoord3fv               =  dllTexCoord3fv;
		qglTexCoord3i                =  dllTexCoord3i;
		qglTexCoord3iv               =  dllTexCoord3iv;
		qglTexCoord3s                =  dllTexCoord3s;
		qglTexCoord3sv               =  dllTexCoord3sv;
		qglTexCoord4d                =  dllTexCoord4d;
		qglTexCoord4dv               =  dllTexCoord4dv;
		qglTexCoord4f                =  dllTexCoord4f;
		qglTexCoord4fv               =  dllTexCoord4fv;
		qglTexCoord4i                =  dllTexCoord4i;
		qglTexCoord4iv               =  dllTexCoord4iv;
		qglTexCoord4s                =  dllTexCoord4s;
		qglTexCoord4sv               =  dllTexCoord4sv;
		qglTexCoordPointer           =  dllTexCoordPointer;
		qglTexEnvf                   =  dllTexEnvf;
		qglTexEnvfv                  =  dllTexEnvfv;
		qglTexEnvi                   =  dllTexEnvi;
		qglTexEnviv                  =  dllTexEnviv;
		qglTexGend                   =  dllTexGend;
		qglTexGendv                  =  dllTexGendv;
		qglTexGenf                   =  dllTexGenf;
		qglTexGenfv                  =  dllTexGenfv;
		qglTexGeni                   =  dllTexGeni;
		qglTexGeniv                  =  dllTexGeniv;
		qglTexImage1D                =  dllTexImage1D;
		qglTexImage2D                =  dllTexImage2D;
		qglTexParameterf             =  dllTexParameterf;
		qglTexParameterfv            =  dllTexParameterfv;
		qglTexParameteri             =  dllTexParameteri;
		qglTexParameteriv            =  dllTexParameteriv;
		qglTexSubImage1D             =  dllTexSubImage1D;
		qglTexSubImage2D             =  dllTexSubImage2D;
		qglTranslated                =  dllTranslated;
		qglTranslatef                =  dllTranslatef;
		qglVertex2d                  =  dllVertex2d;
		qglVertex2dv                 =  dllVertex2dv;
		qglVertex2f                  =  dllVertex2f;
		qglVertex2fv                 =  dllVertex2fv;
		qglVertex2i                  =  dllVertex2i;
		qglVertex2iv                 =  dllVertex2iv;
		qglVertex2s                  =  dllVertex2s;
		qglVertex2sv                 =  dllVertex2sv;
		qglVertex3d                  =  dllVertex3d;
		qglVertex3dv                 =  dllVertex3dv;
		qglVertex3f                  =  dllVertex3f;
		qglVertex3fv                 =  dllVertex3fv;
		qglVertex3i                  =  dllVertex3i;
		qglVertex3iv                 =  dllVertex3iv;
		qglVertex3s                  =  dllVertex3s;
		qglVertex3sv                 =  dllVertex3sv;
		qglVertex4d                  =  dllVertex4d;
		qglVertex4dv                 =  dllVertex4dv;
		qglVertex4f                  =  dllVertex4f;
		qglVertex4fv                 =  dllVertex4fv;
		qglVertex4i                  =  dllVertex4i;
		qglVertex4iv                 =  dllVertex4iv;
		qglVertex4s                  =  dllVertex4s;
		qglVertex4sv                 =  dllVertex4sv;
		qglVertexPointer             =  dllVertexPointer;
		qglViewport                  =  dllViewport;
	}
}

void
GLimp_LogNewFrame ( void )
{
	fprintf( glw_state.log_fp, "*** R_BeginFrame ***\n" );
}

